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  #1  
Old Sep 05 2011, 01:17 AM
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driverdave driverdave is offline
 
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Originally Posted by jcassemjr View Post
It will also be dependent on if you hire your facilities out on a daily/regular basis, how many friends actually work your facilities, if you try to keep your facilities at 100%, and how many of the other facilities that use sugar you have on your farms. 4 May or May Not be enough!
good thought jerry however given that i am an uncaught FTAA candidate they should be fine ....i run max productions in sugar intensive facilitys 5-6 times a week when the mood takes me ...cane is an easy one to put on b4 one goes to bed and harvest the next morning but good point about how well the friends work the facilitys if/when posted
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Old Sep 05 2011, 02:21 AM
jprettypicture2 jprettypicture2 is offline
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Default Red Mobile Sprinkler

why is it that my Red Mobile Sprinkler also irrigate crops takes the wheat from 1.6 days then, i use it and it only goes to 19.9 hours. this always happens
  #3  
Old Sep 05 2011, 02:31 AM
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why is it that my Red Mobile Sprinkler also irrigate crops takes the wheat from 1.6 days then, i use it and it only goes to 19.9 hours. this always happens
This confused me at first - but the Farm Town crop growth day is 20 hours so wheat being a 2 day crop is 40 hours. Therefore half of that is 20 hours. The 1.6 days refers to the normal 24 hour clock - which works out at just under 40 hours - not precisely 2 FT days but close enough. 24 x half the 1.6 (0.8) comes out about 19 hours.
The maths on the calculations the game displays arent precise as they appear to be based on different clocks!
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Old Sep 05 2011, 02:36 AM
Bonnie Jo Bonnie Jo is offline
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Originally Posted by maggiel29 View Post
This confused me at first - but the Farm Town crop growth day is 20 hours so wheat being a 2 day crop is 40 hours. Therefore half of that is 20 hours. The 1.6 days refers to the normal 24 hour clock - which works out at just under 40 hours - not precisely 2 FT days but close enough. 24 x half the 1.6 (0.8) comes out about 19 hours.
The maths on the calculations the game displays arent precise as they appear to be based on different clocks!
This is also why I preferred the % showing instead of the 1.6 or whatever. Much easier to track.
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Old Sep 05 2011, 02:52 AM
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This is also why I preferred the % showing instead of the 1.6 or whatever. Much easier to track.
Yes - the two mouse over displays are not consistent. One is based on the 24 hour clock and one on the 20 hour FT clock
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Old Sep 05 2011, 03:03 AM
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This is also why I preferred the % showing instead of the 1.6 or whatever. Much easier to track.
what would be good is for them just to show how many total hours are left and when it gets under one hr make it show minutes that would be the ultimate fix for this in my humble opinion
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  #7  
Old Sep 05 2011, 10:16 AM
KayGee KayGee is offline
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what would be good is for them just to show how many total hours are left and when it gets under one hr make it show minutes that would be the ultimate fix for this in my humble opinion
That's what I think! Raul told me the developers thought total hours would be unwieldy, but I told him decimals aren't any easier for most folks than percentages! lol The 20-hour/24 hour thing should be standardized, in any case...does anyone know WHY a FT day is 20 hours?? I wonder.
  #8  
Old Sep 05 2011, 11:41 AM
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That's what I think! Raul told me the developers thought total hours would be unwieldy, but I told him decimals aren't any easier for most folks than percentages! lol The 20-hour/24 hour thing should be standardized, in any case...does anyone know WHY a FT day is 20 hours?? I wonder.
Maybe it was something to do with the programming and imposed on Slashkey rather than the other way round.
It does make sense to me now but seeing 1.6 days for wheat change to 19 hours when watered does throw one off a little!
Poor developers - they must have only just got over the uproar the belts caused at first!
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Old Sep 09 2011, 09:17 AM
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Scarlet Scarlet is offline
 
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Originally Posted by KayGee View Post
That's what I think! Raul told me the developers thought total hours would be unwieldy, but I told him decimals aren't any easier for most folks than percentages! lol The 20-hour/24 hour thing should be standardized, in any case...does anyone know WHY a FT day is 20 hours?? I wonder.
I think the 20 hour day might have been so that you could harvest at the same time every day?
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  #10  
Old Sep 09 2011, 12:53 PM
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Quote:
Originally Posted by KayGee View Post
That's what I think! Raul told me the developers thought total hours would be unwieldy, but I told him decimals aren't any easier for most folks than percentages! lol The 20-hour/24 hour thing should be standardized, in any case...does anyone know WHY a FT day is 20 hours?? I wonder.
Given that there are two sorts of days at FT but hours are hours, I think showing the time as hours would be clearer. Or even as days and hours (and then hours and minutes once you're within less than a day), as long as it's made clear if we're looking at 24-hour days.
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