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  #331  
Old Oct 17 2011, 06:28 PM
pt4u2nv pt4u2nv is offline
 
Join Date: Oct 09 2009
Posts: 11
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Why did you remove the hover over the products when we are loading in our factories. It helped knowing how much we had in storage without going there and trying to find everything. Please put it back.
  #332  
Old Oct 17 2011, 06:42 PM
chocoholics2 chocoholics2 is offline
 
Join Date: Aug 29 2009
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Quote:
Originally Posted by pt4u2nv View Post
Why did you remove the hover over the products when we are loading in our factories. It helped knowing how much we had in storage without going there and trying to find everything. Please put it back.
Please read the release notes, it's a known issue to be fixed asap.
  #333  
Old Oct 17 2011, 06:42 PM
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Taz D Taz D is offline
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Quote:
Originally Posted by pt4u2nv View Post
Why did you remove the hover over the products when we are loading in our factories. It helped knowing how much we had in storage without going there and trying to find everything. Please put it back.
It wasn't removed on purpose. This is another glitch from the last release.
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  #334  
Old Oct 17 2011, 07:06 PM
susieq30549 susieq30549 is offline
 
Join Date: Jan 03 2010
Posts: 25
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first ... ty, ty, ty ... soooo luv this game !!!!!!

now for my query... any answer for the bait to tackle shop question yet?

  #335  
Old Oct 17 2011, 07:17 PM
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Tiger Tiger is offline
 
Join Date: Mar 12 2010
Location: UK but i'd rather be somewhere hot and sunny :) with a swimming pool!
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Quote:
Originally Posted by susieq30549 View Post
first ... ty, ty, ty ... soooo luv this game !!!!!!

now for my query... any answer for the bait to tackle shop question yet?

The problem of bait not loading into the facility has been sent on to the developers, we are waiting patiently for a fix.
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  #336  
Old Oct 17 2011, 07:23 PM
cookie56 cookie56 is offline
 
Join Date: Jun 19 2010
Posts: 7
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Quote:
Originally Posted by Tiger Laybourne View Post
The problem of bait not loading into the facility has been sent on to the developers, we are waiting patiently for a fix.
Just coming hear to ask that, thanks.
  #337  
Old Oct 17 2011, 07:36 PM
levarti2 levarti2 is offline
 
Join Date: Aug 08 2010
Location: NW Washington
Posts: 146
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Quote:
Originally Posted by Grumpa View Post
I am hoping they split them up so the brown will do only flowers. red will speed up crops, and the orange will do the trees.

I would have no problem doing a farm 3 different times using the 3 sprinklers as needed.
good idea ... they still need to do something
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  #338  
Old Oct 17 2011, 07:43 PM
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HelenJS22 HelenJS22 is offline
 
Join Date: Jul 20 2009
Location: Queensland, AUSTRALIA
Posts: 1,647
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Quote:
Originally Posted by Grumpa View Post
I am hoping they split them up so the brown will do only flowers. red will speed up crops, and the orange will do the trees.

I would have no problem doing a farm 3 different times using the 3 sprinklers as needed.
This would certainly save some 'brain fog' when working out when to water with the orange one.

After all, we were made to pay farm cash for all three, so they should not take away the optional use of all three.
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  #339  
Old Oct 17 2011, 08:42 PM
1fritz 1fritz is offline
 
Join Date: Sep 06 2009
Posts: 448
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Just gotta say I love the halloween fences . wish the sprinklers were different...but like the update overall.

Fritz
  #340  
Old Oct 17 2011, 08:55 PM
sljnc sljnc is offline
 
Join Date: Dec 13 2009
Posts: 1
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HELP. I can't add my cows or goats to the dairy shed. The menu offers no "add to storage" option either. It says it "can't add at this time, try again later" but it has been doing this since I got them two weeks ago. Thanks.
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