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  #191  
Old Feb 12 2011, 01:54 PM
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mjl1960 mjl1960 is offline
 
Join Date: Oct 08 2009
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Quote:
Originally Posted by Double T Dude Ranch View Post
The facility manager does not include animal buildings.
Well it should!
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  #192  
Old Feb 12 2011, 02:01 PM
kittenkatter kittenkatter is offline
 
Join Date: Mar 19 2009
Posts: 16
Talking LOVE LOVE LOVE the new releases!

Thank you Raul and devs! What wonderful, smart people you are!
  #193  
Old Feb 12 2011, 02:11 PM
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SunnyD SunnyD is offline
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Quote:
Originally Posted by dianedrayson View Post
I can't help with them not working, but I found my fork lift would not go into storage at first. I tried twice with no luck, so just went ahead and used it. I left the farm, came back later and tried again and it stored with no problems.

i think it's the usual first day glitches. Have faith that it will be fixed. Try clearing cache, changing farms, etc. and then try again.


I found a few updates back that any tools that are stored and used from your storage.... after purchasing them you need to click play and return to the farm you placed them on then you can store them and use them...... just works out that way........
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  #194  
Old Feb 12 2011, 02:21 PM
LadyLen LadyLen is offline
 
Join Date: Aug 04 2009
Posts: 30
Default Awesome!!!!!

Quote:
Originally Posted by raul View Post
hi there,

we just released a new version of the game with the following features and bug fixes.

1. 10 new farm covers in the paths/ground section in the store:

dry grass
semi dry taller grass
autumn grass
light brown plain land
brown plain land
dusty ground
dirty ground
asphalt ground
sand cover
water cover

2. New filters in facility manager: you can now filter your facilities in the facility manager using the filter icon below the sort icon. These are the available filters:

- facilities in current farm
- active facilities in current farm
- active facilities in all farms

active facilities are facilities that have at least one product with pending or done productions. We are still missing one filter 'facilities in all farms' which we will be releasing in the future, but having the 'active facilities in all farms' in the meantime should help.

Also, the 'pending' text in each facility is now green when there is at least one product that you can make on that facility.

3. Forklift tool (fc): allows you to use the 'store all' button in the facility manager to store all products in one facility with one click. This tool consumes 1 fuel for each different type of product it stores.

4. Start +30 batches with one click: there is a +30 button in each facility that will allow you to start up to 30 batches at once.

5. Tree shaker 8 x 8 (fc): if you already own the tree shaker 8 x 4, then you can by this new tree shaker to harvest trees twice as fast, up to 64 at a time.

6. Increased item storage capacity: you have now 10 slots available on your item storage for each neighbour you have, a 100% increase.

7. Flower fertilizer: if you own the orange manure spreader, when you fertilize your farms, your flowers will be fertilized as well.

8. The harvest and sell option and other popups removed: from now on, when you harvest, all your harvest will go to your storage. Also, popups when storing baits in gift box and when moving to the pending tabs in a facility have been removed.

9. Bottom advertisings removed: we decided to remove the bottom ads in the game to improve players experience until we are absolutly sure they will not interfere with the game performance. In the meantime, we may show some holidays farmcash offers.

10. Corrupted items in farms are now hidden automatically: ocassionally there were items in the farm that could not be deleted or moved, specially plow or gone to waste fields, those items are now hidden.

11. Optimizations when working at neighbour facilities: you should experience much less timeouts because of this. Also, when experiencing timeouts you will have the option to retry the operation to avoid reloading your farm and losing context, for ex: You can continue working after hired.

12. Users that don't own the red manure spreader can now send the orange manure spreader to their neighbours as a gift: however the recipient of the gift still needs to own the *red* manure spreader for you to be able to send the *orange* manure spreader.

13. Drying facility (coins): allows you to produce dried fruits and veggies.

Raisins
dried plums
dried figs
dried mushrooms
dried split peas
dried apricots
dried pears
sweet dried cranberries

14. Soup restaurant (fc): allows you to make soups. You can produce cream in the diary processing plant.

Tomato soup
chicken noodle soup
french onion soup
split pea soup
cream of mushrooms
lobster soup
beef chili soup

enjoy!

Thanks

--raul
you are saints each and everyone of you! Tytytytyty!
  #195  
Old Feb 12 2011, 02:26 PM
KayGee KayGee is offline
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Join Date: Mar 06 2010
Posts: 88
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Quote:
Originally Posted by Kath-H View Post
Interesting. Utilisation on some of my facilities is over 100%
Yeah, I had over 1100 cheese in production in one facility - the new manager (before it was disabled) put them all in one, even though I was filling multiple facilities. I was happy to know all those ingredients didn't just disappear . Gonna love that feature when they get it smoothed out.
  #196  
Old Feb 12 2011, 02:30 PM
sylvialmartel sylvialmartel is offline
 
Join Date: Dec 23 2009
Posts: 15
Default bought 2nd manure spreader

not realizing i didnt need to buy another manure spreader, as before when we got the tree fertilized, i bought it, now i have 2, is there anyway that you can exchange it for me to the forklift, i would really appreciate it. Thanks
  #197  
Old Feb 12 2011, 02:34 PM
Double T Dude Ranch's Avatar
Double T Dude Ranch Double T Dude Ranch is offline
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Location: Oregon, USA
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Quote:
Originally Posted by sylvialmartel View Post
not realizing i didnt need to buy another manure spreader, as before when we got the tree fertilized, i bought it, now i have 2, is there anyway that you can exchange it for me to the forklift, i would really appreciate it. Thanks
This is not done through the forum and I don't know if FT support would reimburse for that, but you can always try them.
  #198  
Old Feb 12 2011, 02:46 PM
HannahLouise HannahLouise is offline
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I'm probably completely missing the point but where do you send the Orange Manure Spreader? I have a Red Manure Spreader so can I send one or can people send one to me? I'm so confused D=
  #199  
Old Feb 12 2011, 02:52 PM
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Double T Dude Ranch Double T Dude Ranch is offline
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Quote:
Originally Posted by HannahLouise View Post
I'm probably completely missing the point but where do you send the Orange Manure Spreader? I have a Red Manure Spreader so can I send one or can people send one to me? I'm so confused D=
If you send it to someone, it takes the FC out of your account. You'll see a 'buy' (for you) and a 'send' (which sends to someone).


All FC items can be sent to friends. You can send an orange manure spreader to someone or they can send to you, but again, it costs FC.
  #200  
Old Feb 12 2011, 02:54 PM
Farmer John Watson
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Awesome. Liking the fact that you can harvest and store and NOT sell when you don't want to.
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