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  #191  
Old Jan 18 2011, 02:24 PM
KimBlanton KimBlanton is offline
 
Join Date: May 19 2009
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Awesome Release! Especially Number 4 ... you guys RAWK!
  #192  
Old Jan 18 2011, 02:46 PM
LadyLen LadyLen is offline
 
Join Date: Aug 04 2009
Posts: 30
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ty ty ty ty ty ty !!!!
  #193  
Old Jan 18 2011, 03:07 PM
Ruth Potter Ruth Potter is offline
 
Join Date: Jan 18 2011
Posts: 1
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I can not receive any of the new gifts why????
  #194  
Old Jan 18 2011, 03:26 PM
Penelope Fielding Penelope Fielding is offline
 
Join Date: Sep 22 2010
Posts: 34
Thumbs up Ty,ty,ty!!!!!

"Enjoy!

Thanks

--Raul[/quote]"
Ah!! So much to appreciate and enjoy!! You folks at Slash/key are unbelievable! I have never played a game I enjoy more, and these updates are so appreciated.
I, personally, appreciate the attention you give to malfunctions. The invisible gifts in my gift box really bugged me, now, Voila! They have truly dissapeared!!

No one can thank you enough for this most interesting and stimulating game!!
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  #195  
Old Jan 18 2011, 03:30 PM
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SueW170 SueW170 is offline
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Join Date: Jan 31 2010
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Just checked into FT to send gifts to my neighbors (since I'm not "farming" at this time) and saw some things had changed.
No interest for now -- haven't caught up form about 4 updates ago LOL. But great going, developers, on behalf of all the dedicated FT players.
  #196  
Old Jan 18 2011, 04:11 PM
n9vxd n9vxd is offline
 
Join Date: Apr 08 2010
Posts: 6
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Thanks!!!
  #197  
Old Jan 18 2011, 05:25 PM
KayGee KayGee is offline
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Join Date: Mar 06 2010
Posts: 88
Default Facility Manager

Quote:
Originally Posted by Zeeky Banutski View Post
Absolutely love the upgrades (as always), but I wish the "Facilities Manager" was able to do all facilities from all farms instead of having to be on that particular farm to use the manager. As an example, if I separate my Oast House & brewery onto different farms, the Facilities Manger doesn't do me any good for those facilities because it's not "stacking" them so that I can perform the 1st function 1st & the 2nd function 2nd, etc.,.

I'm sure that having duplicate facilities (like two or three dairy farms) probably complicates matters for the Facilities Manager, but surely this could be overcome?
This was exactly my thought about this issue - one control panel for facilities would make so much sense, instead of having to pair facilities, especially since you absolutely have to have more than one of some of them (dairy, truck, oil pumps, windmill to name a few). to keep the facilities cranking, even at less than 100 percent. The truth is, the new modification makes very little difference. What is really needed is a one-button "empty and store" for all items in all facilities and a master panel for all facilities. Maybe next time? We can hope. Thank you for Farm 8, though, and for new levels - they are welcome additions. I have yet to unlock some of the new things, so that gives me something to work for. Thanks to the devs for keeping it fun.
  #198  
Old Jan 18 2011, 05:31 PM
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HelenJS22 HelenJS22 is offline
 
Join Date: Jul 20 2009
Location: Queensland, AUSTRALIA
Posts: 1,647
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Nice update thanks - just two comments .....

Since we now have 'super cows' wouldn't that mean that said cows generate EXTRA CHEESE?? :P

I'm waiting with baited breath for 'a couple of days' to go by so that we can fish with bait That will be awesome.
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  #199  
Old Jan 18 2011, 05:33 PM
xvaikiryex xvaikiryex is offline
 
Join Date: Jul 22 2009
Posts: 3
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Thank you soooo much for fixing the gift box issue!
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  #200  
Old Jan 18 2011, 05:36 PM
bigmama1965 bigmama1965 is offline
 
Join Date: Jul 27 2009
Posts: 31
Default Fantastic!

Thanks SO much for all the hard work put into this game Raul. It is greatly appreciated and BY FAR the BEST app on Facebook!
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