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  #91  
Old Sep 10 2020, 04:07 PM
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Taz D Taz D is offline
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Raul has posted the following update:


Post Release Updates - September 10th, 5:00PM

- Bugfix: Replaced the Turbo Mineral Mine by the Real Estate Office in the Neighbourhood Chains Contest, because the Turbo Mineral Mine can not be worked by others.
- The acceptance of neighbours and supper neighbours are now showing up in the Farming category in the activity panel at the bottom of the game
- The management of trains are now showing up in the Trains category in the activity panel at the bottom of the game
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  #92  
Old Sep 11 2020, 03:02 AM
Grumpdad Grumpdad is offline
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Update 1: If you are a Super Neighbour for a farmer, when you visit that farmer you can access his/her Train Manager by clicking the toolbox icon at the bottom left and then clicking the train icon.
How does this work, I only see my own trains when on a super neighbours farms which have given me permissions?
Thanks.
  #93  
Old Sep 11 2020, 04:53 AM
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Quote:
Originally Posted by Grumpdad View Post
Update 1: If you are a Super Neighbour for a farmer, when you visit that farmer you can access his/her Train Manager by clicking the toolbox icon at the bottom left and then clicking the train icon.
How does this work, I only see my own trains when on a super neighbours farms which have given me permissions?
Thanks.
Hi Grumpdad,

You get to thier trains via the toolbox that is located bottom left of your game screen when you are on thier farm. If you have permission to manage thier trains, when you click on the toolbox the train icon in there is not greyed out.

Full details have been added to the Game Guide post about Super Neighbours, here's the link to that post: http://r1.slashkey.com/forum/showthr...26#post6024726
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  #94  
Old Sep 11 2020, 05:07 AM
Grumpdad Grumpdad is offline
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Quote:
Originally Posted by Tiger View Post
Hi Grumpdad,

You get to thier trains via the toolbox that is located bottom left of your game screen when you are on thier farm. If you have permission to manage thier trains, when you click on the toolbox the train icon in there is not greyed out.

Full details have been added to the Game Guide post about Super Neighbours, here's the link to that post: http://r1.slashkey.com/forum/showthr...26#post6024726

It appears that I was going to the wrong toolbox, thanks.
  #95  
Old Sep 11 2020, 07:05 AM
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Quote:
Originally Posted by Grumpdad View Post
It appears that I was going to the wrong toolbox, thanks.
you're welcome Grumpdad Thanks for coming back to let us know.
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  #96  
Old Sep 13 2020, 07:53 AM
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Can the Stone Windmill on the same farm as the Red Windmill also. And will we also have a Turbo Open Pit Mine??
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  #97  
Old Sep 13 2020, 08:31 AM
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Quote:
Originally Posted by Alexandra_J View Post
Can the Stone Windmill on the same farm as the Red Windmill also. And will we also have a Turbo Open Pit Mine??
Hi Alexandra_J

Yes, you can place the Red Windmill on the same farm as the Stone Windmill.

This works exactly the same for the Oil pum and the Offshore Oil Rig and the Regular Mineral mine and the Turbo Mineral mine.
  #98  
Old Sep 13 2020, 09:00 AM
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Quote:
Originally Posted by marymarcel View Post
Hi Alexandra_J

Yes, you can place the Red Windmill on the same farm as the Stone Windmill.

This works exactly the same for the Oil pum and the Offshore Oil Rig and the Regular Mineral mine and the Turbo Mineral mine.
Thank you!
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Playing Farm Town Since: 16th March 2009
Browser on laptop: Chrome and/or Opera
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From: Cornwall, United Kingdom

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  #99  
Old Sep 13 2020, 09:06 AM
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Quote:
Originally Posted by Alexandra_J View Post
Thank you!

You are welcome Alexandra
  #100  
Old Sep 14 2020, 04:48 PM
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Hi all

From Raul notes for the New Release:

Post Release Updates - September 14th, 4:20PM

- A new "Consuming Specific Ingredient" filter has been added to the 'Regular Facilities' dropdown in the Facility Manager. When you select that filter a new dropdown arrow will be added for you to select a specific ingredient, then the Facility Manager will only show those facilities that produce at least one product consuming that specific ingredient.

- When working together with a hired employee on a farm, the white text messages alerting you of the work your employee is doing will disappear when you mouse over them, this way they will not interfere with your own work.

- Show a warning when loading a farm that have duplicated Farm Cash facilities, this way if you have accidentally placed a duplicated Farm Cash facility on a farm, you can move it to another farm and benefit from the extra production.
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