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  #581  
Old Feb 11 2011, 01:25 AM
earlgray earlgray is offline
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Hey, it looks like you've increased item storage, maybe doubled it. Thanks!!!
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  #582  
Old Feb 11 2011, 02:42 AM
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RoxyRocks RoxyRocks is offline
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*CURTSIES* to the Developers!!

Thanks for all the new storage space!

Now I can keep all my groovy holiday items

Cheers!!
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  #583  
Old Feb 11 2011, 04:29 AM
Sarita50 Sarita50 is offline
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Join Date: Apr 30 2010
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Default Maple Trees

Quote:
Originally Posted by Raul View Post
Hi There,

We just released a new version of the game with the following features and bug fixes.

1. Farm 8: Here are the prices in Coins, Farm Cash prices remain the same:

Farm12x12 - 8000000
Farm14x14 Upgrade - 5000000
Farm16x16 Upgrade - 6000000
Farm18x18 Upgrade - 7000000
Farm20x20 Upgrade - 300000000
Farm22x22 Upgrade - 400000000
Farm24x24 Upgrade - 500000000

2. 25 New Levels and 12 Gifts (Coins): About 70 new items in total, all in coins. The Farm Implements in the Gifts section have no functionality, they are just nice decorations that look well behind your machinery. All Winter items are now in the 'Winter' section in the Store. The Gift Certificates are now in the 'Other' section.

3. Superanimals (FC): There are now 2 superanimals in the Store, the Holstein Cow and the Leghorn Hen, they produce 10 times more than the regular Cow and Hen.

4. New Order in Facility Manager: When you hit the A/Z sorting button and select 'Production Chain', it will sort the facilities in such a way that will allow you to work continuously from top to bottom, as facilities with primary ingredients are on top, when you get to the complex facilities at the bottom you will have stored all the primary ingredients already required for these complex facilities.

5. Fishing with Bait (Already Launched): There will be 2 types of bait, freshwater bait and seawater bait. You can receive those baits as gifts from friends.

If you have bait available when you catch a fish you will receive 2 fish instead of one. When you hire others to fish, your baits will be used (not others) and you will also get 2 fish instead of one, in this case, employees will get double coins and will also get 2 fish instead of one when they receive their 'fish' bonus.

To check how much baits you have available hover the mouse over freshwater or seawater items.

6. Smokehouse: Allows you to produce cured and smoked products. You can receive Salt from friends. You can receive Pork from friends or order it from the Semi-Trailer truck. You can catch herrings in the Small Sea Coast.

Prosciutto
Cured Cod
Cured Herring
Salami
Smoked Cheese
Bacon
Smoked Salmon
Pastrami

7. Fish and Chips: Allows you to produce Fish and Chips dishes. You can catch squids in the Big Sea Coast.

Calamari Rings
Cod and Chips
Shrimp and Chips
Haddock n Onion Rings
Smoked Salmon n Chips
Seared Scallops n Slaw
Catfish Cakes

8. Harvest Storage expanded again by 25%.

9. Extra step removed from invite/requests flow: When you send gifts or neighbour request to friends, there was an extra screen/dialog asking you to email friends, this screen is now removed from the flow.

10. Phantom Gifts issue fixed: For users having Phantom Gifts in their gift box, when you receive a new gift or use some of the gifts in your gift box, the Phantom Gifts in your gift box should disappear.

11. The Level Bar now shows the correct amount of XP left to the next level.

Enjoy!

Thanks

--Raul
I do think the Maple Trees could produce sugar, which could be processed in the Sugar Factory into Maple Syrup and Sugar and then used in the breakfast facility for pancakes, which would have to be made.
  #584  
Old Feb 11 2011, 12:31 PM
Tokeloshe Tokeloshe is offline
 
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Location: Johannesburg
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I think the release date of a new update is determined by the resolution of the problems caused by the previous one
  #585  
Old Feb 11 2011, 12:53 PM
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JAS0643 JAS0643 is offline
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Quote:
Originally Posted by Tokeloshe View Post
I think the release date of a new update is determined by the resolution of the problems caused by the previous one
I have no idea what in the world you are talking about. When a new release comes out more often then not they do not cause any problems for the game. On the occasions that it does cause a problem the problem is fixed asap which most of the time is in a few hours not weeks. New releases come when the developers get them ready, there has never been and I doubt there ever will be a set seclude for releases. When they come out are solely based on when the developers want to release them, not on some imagery problems some want to clam the game is having. Are there a few people having issues yes but they are not game wide problems and therefore do not effect release dates.
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  #586  
Old Feb 11 2011, 01:54 PM
StoneFace StoneFace is offline
 
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Quote:
Originally Posted by Farmer Homer View Post
End of the week is approaching, getting antsy for a new update.
yep.... I have been planting just 2hr and 4hr stuff today.... to stock inventories and to be ready in case there are some goodies than cry out "Buy Me"


.
  #587  
Old Feb 11 2011, 05:28 PM
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Whoopsidaisy Whoopsidaisy is offline
 
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Geeze I am sooo slow sometimes, lol. I just noticed my extra storage room for items!! It's more then double what I had. Thank you!!
  #588  
Old Feb 11 2011, 05:32 PM
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Tony D Tony D is offline
 
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Location: True Blue Aussie
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Quote:
Originally Posted by Whoopsidaisy View Post
Geeze I am sooo slow sometimes, lol. I just noticed my extra storage room for items!! It's more then double what I had. Thank you!!
It should be exactly doubled
  #589  
Old Feb 11 2011, 09:34 PM
etholl etholl is offline
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something tells me no new updates until after feb 14th VD day, when they will be changing the holiday gifts
  #590  
Old Feb 11 2011, 09:40 PM
1fritz 1fritz is offline
 
Join Date: Sep 06 2009
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Quote:
Originally Posted by etholl View Post
something tells me no new updates until after feb 14th VD day, when they will be changing the holiday gifts


I think you are right. Too bad

Fritz
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