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  #1631  
Old Dec 18 2014, 07:58 AM
StoneFace StoneFace is offline
 
Join Date: Jun 12 2010
Posts: 2,104
Default

Quote:
Originally Posted by beverduster View Post
just trying to get more buying power,


where is your story at I no i will need a compass & a bloodhound to find it
Under "Social"

then under A Farmer's Carol
  #1632  
Old Dec 19 2014, 03:21 AM
firegold flames's Avatar
firegold flames firegold flames is offline
 
Join Date: Jun 01 2012
Location: -
Posts: 153
Default feedback on FT forum not game feedback

I just want to said I am happy that many members show appreciation
with one another and i am glad on this forum .

The forum staff is very reliable and always ready to answer question when in doubt.

i want to congratulate those who voice out their opinions on this ft forum .

Good job and many year ahead

This is a feedback about ft forum.
  #1633  
Old Dec 20 2014, 07:40 PM
Suntanned Suntanned is offline
 
Join Date: Aug 13 2010
Posts: 83
Default Island In The Sky

I would like to see more airport decorations, specifically opposable runway numbers, an enhanced wind sock (at least 8 compass points), and some classic civilian and military aircraft. And some Pie In The Sky would also be welcome.
  #1634  
Old Dec 20 2014, 09:19 PM
Taz D's Avatar
Taz D Taz D is offline
Senior Moderator
 
Join Date: Apr 29 2010
Location: Buda, Tx
Posts: 21,182
Default

Quote:
Originally Posted by Suntanned View Post
I would like to see more airport decorations, specifically opposable runway numbers, an enhanced wind sock (at least 8 compass points), and some classic civilian and military aircraft. And some Pie In The Sky would also be welcome.
Hi Suntanned,
This would be better seen by the developers if you would put it in the Suggestions section rather than in Feedback. You can't start a new thread there but you can reply to an existing thread that fits your suggestion.
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Taz
Dubh Glais Estates
Please come visit me on my farms (underlined link above) and if you see me say hi! I do ask that you not send me in-game messages for any problems other than forum login issues, as I can only help with those from my farm.
Post your problem or question here in the forums and we will gladly help you to solve it as quickly as we can.
  #1635  
Old Dec 23 2014, 12:47 PM
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Alexandra_J Alexandra_J is offline
 
Join Date: May 31 2013
Location: Cornwall, UK
Posts: 420
Default

Hi, I don't know where to put this so i'll put my question here: What are the waste times for all the crops. I know roughly that they waste in the same time they are ready to be harvested. For example the:

2 hr crop: will waste in 2.7 hrs
4 hr crop: will waste in 5.5 hrs.

May I find out the rest of the waste times please? thank you.
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  #1636  
Old Dec 23 2014, 01:05 PM
Eradani Eradani is offline
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Join Date: Aug 21 2009
Posts: 351
Default

Quote:
Originally Posted by Osmond Fan View Post
Hi, I don't know where to put this so i'll put my question here: What are the waste times for all the crops. I know roughly that they waste in the same time they are ready to be harvested. For example the:

2 hr crop: will waste in 2.7 hrs
4 hr crop: will waste in 5.5 hrs.

May I find out the rest of the waste times please? thank you.
playing with my calculator seem to indicate
cropTime * 1.375, truncated to 1 decimal place

so you get an extra 3/8 of your crop time before wasting
  #1637  
Old Dec 24 2014, 07:44 AM
rjohn726 rjohn726 is offline
 
Join Date: Dec 04 2010
Posts: 355
Default More stuff again

OK you did this once before, and I said, that I can deal with it then.

I can deal with it now also as the facilities are now making approximately 1/3 more stuff. I also understand that even I have a lot of Facilities. Getting of some of them will also be fine with me.

However, as you backed off before, I really don’t think that you will back off this time again.

Fewer buildings in my opinion is a good thing as even I have too many.

So! I’ll just get rid of some, and that is what I thought a while back also. I just don’t know which ones yet.

This change over-all in my opinion is a good one also as I don’t like to have 20 of these and 20 of those 4 or 5 or more either.

‘tis a good thing that you-all are doing

Thanks
  #1638  
Old Dec 24 2014, 10:56 AM
rjohn726 rjohn726 is offline
 
Join Date: Dec 04 2010
Posts: 355
Default

I decided I will wait and see before I do anything at all
  #1639  
Old Dec 24 2014, 03:39 PM
qtnevin65 qtnevin65 is offline
 
Join Date: Aug 26 2009
Posts: 2
Default neighbor and storage

you guys need let us peeps add more neighbors I'm at the max and have like 20-30 more peeps that i could add. and with these large farms its imposable to move 5000 trees when you can only move just over 1000
  #1640  
Old Dec 24 2014, 08:23 PM
Taz D's Avatar
Taz D Taz D is offline
Senior Moderator
 
Join Date: Apr 29 2010
Location: Buda, Tx
Posts: 21,182
Default

Quote:
Originally Posted by qtnevin65 View Post
you guys need let us peeps add more neighbors I'm at the max and have like 20-30 more peeps that i could add. and with these large farms its imposable to move 5000 trees when you can only move just over 1000
Hi qtnevin,
The neighbors limit is based on how many digits the database can hold, it varies because not everyones ID is the same length. ID's are normally 8 to 15 characters in length. so it can vary from 80 to 110. depending on the ID's of your neighbors. At the present time, it is a limitation of the game, and can't be increased.

When you reach your limit of neighbors 1 of 2 things will happen. Either when you add a new neighbor 1 of your current neighbors will drop off your list. Or when you try to send a request the request will not be sent and the box will not change to yellow background.
__________________
Taz
Dubh Glais Estates
Please come visit me on my farms (underlined link above) and if you see me say hi! I do ask that you not send me in-game messages for any problems other than forum login issues, as I can only help with those from my farm.
Post your problem or question here in the forums and we will gladly help you to solve it as quickly as we can.
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