#101
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Thanks so much for the update, Raul.....it is fantastic.....love the people...now it looks like someone is working on the farms....love the new way to help neighbors...now I can work for more of them without taking a ridiculous amount of time.....still having to wait to get the trains until I can get more FC.....way to go, devs!!!!!
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#102
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Can you pleasepleasepleasedeargodinheavenplease, make it optional for the mayor to work the rest of the facilities? I like the idea to a certain extent, but I have facilities that I don't have a lot of ingredients for (and I'm definitely not the type who has to have all the facilities) and I'd prefer those not get worked on automatically. It was bad enough that you felt the need to take away the option to work individual productions in a facility, but now this? I'm not saying it's a bad thing, but make it optional, I beg you.
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#103
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I have a problem since the update with loading my farm after gifting. After I send gifts I get an error message "Timed out XSESSION". This only happens after sending gifts and is resolved if I reload.
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#104
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http://apps.facebook.com/farmtown/pl...9874&farm_ix=Y ***** ![]() ![]() |
#105
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http://apps.facebook.com/farmtown/pl...9874&farm_ix=Y ***** ![]() ![]() |
#106
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Here we are playing a game and I am learning something new almost every day. Like couscous, and I still don't know what yerba mate is, but if I see it on a menu I'll ask for a pot of it.
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#107
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#108
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I love the extra help with facilities.....however anyone else getting more flash crashing since the update....especially those who like have facilities on every farm. Ive done all the clear cashe and stuff. And its shocking cause im in Chrome. Any ideas of what is causing flash to crash more?
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#109
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Kitt and Magiel, I'm not saying it's a bad thing, but how hard would it have been to have two things to click on when the mayor pops up, one saying "Yes, please" and one saying "No, thank you." And yes, I do ask people to only work on certain facitilities. No, I don't think I should have to empty out my factories and move them around just to make it so they aren't worked on automatically. I simply would like the option still for some of my facilities to not be worked on. I seem to recall reading more than one post in this thread saying that this wasn't the issue that needed resolving anyway, it was the fact that they have to go to each farm individually.
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#110
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