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  #1  
Old Dec 23 2009, 02:35 AM
crodgers crodgers is offline
 
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I would be in favor of reasonable limits such as:

Max 4 workers at any given time on the largest size farm; prorate it down for smaller farms (somewhere drop to 3, somewhere drop to 2, smallest farm max at 1). Any mix of workers, but the max only limiting workers. People visiting you on your farm don't count against the number of workers.

If we do get limited, it would REALLY be nice to have a Fire option that would reset their screen back to their own farm, ending the hire. That way, you don't end up with someone really slow or distasteful working for you beyond what you are willing to put up with.
  #2  
Old Dec 23 2009, 02:37 AM
knighta knighta is offline
 
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I don't like the idea of one harvester and one plower. They take too long. Especially when I have a 24x24 farm of nothing but fields.
  #3  
Old Dec 23 2009, 02:38 AM
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ScottLanter ScottLanter is offline
 
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Quote:
Originally Posted by crodgers View Post
I would be in favor of reasonable limits such as:

Max 4 workers at any given time on the largest size farm; prorate it down for smaller farms (somewhere drop to 3, somewhere drop to 2, smallest farm max at 1). Any mix of workers, but the max only limiting workers. People visiting you on your farm don't count against the number of workers.

If we do get limited, it would REALLY be nice to have a Fire option that would reset their screen back to their own farm, ending the hire. That way, you don't end up with someone really slow or distasteful working for you beyond what you are willing to put up with.
4 workers is too many. If a farmer is in that big of a hurry, they need to find another game that doesn't require as much time.
  #4  
Old Dec 23 2009, 03:50 AM
Sapai Sapai is offline
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Quote:
Originally Posted by crodgers View Post
I would be in favor of reasonable limits such as:

Max 4 workers at any given time on the largest size farm; prorate it down for smaller farms (somewhere drop to 3, somewhere drop to 2, smallest farm max at 1). Any mix of workers, but the max only limiting workers. People visiting you on your farm don't count against the number of workers.

If we do get limited, it would REALLY be nice to have a Fire option that would reset their screen back to their own farm, ending the hire. That way, you don't end up with someone really slow or distasteful working for you beyond what you are willing to put up with.
I don't like the idea of this 'Fire' option. Someone else suggested just blocking that player; and that sounds like the reasonable solution.

If you do happen to fire someone, they are bound to lose coins or points. No matter how bad they are, it is not fair to not pay them for the work they have already done. How would you like your coins to be rolling and look up and you're standing in your own farm?

I don't think the developers want that headache. It really isn't up to game developers to settle disputes between players. We need to exercise our adult maturity. Don't you think?
  #5  
Old Dec 23 2009, 02:28 AM
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Wild Wild is offline
 
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Originally Posted by Raul View Post
Hi There,

We have been monitoring you feedback and most likely we will be reverting to the old version early tomorrow and try to find a better compromise.

One of the alternatives that we considered was to only allow one worker harvesting and one worker plowing on your farm at the same time. This was also suggested by several other users on the other thread, however we thought that was going to be even more problematic.

Please provide some feedback about this other alternative on this thread, or if you rather prefer the way it was before, unlimited hiring, faster work but more potential for collisions and lost coins/XP.

thanks

--Raul
For what it is worth, I HATE the idea of only being able to hire one person (or any limit) at a time. Many of us have, since the early days, had "harvesting parties" where the whole point is to gather a large group together to all compete for the harvest (and now plowing). This would SIGNIFICANTLY change the dynamic of the game for me if we were limited in how many people we hired.

After reading the endless complaints here tonight, I went to the market, got hired and found that AS LONG AS I READ WHAT YOU HAD WRITTEN, I had no significant problem harvesting or plowing. I could NOT randomly click all over, and had to work one section of the farm at a time, but it was STILL MUCH EASIER and MUCH FASTER than it used to be a few months ago. Yes... it was A BIT slower, but still VERY REASONABLE. I am really having a very hard time understanding why everyone is SO upset about this - except that they have not given it a CHANCE, and have not made any attempt to adapt to the new way of harvesting.

I wonder how many people possibly did not have their preferences set correctly (sometimes updates reset them to an alternate setting) or how many of those (and I know it is not all of them) who are complaining are using programs to do their farming for them... Those are the only two reasons that I can see for the level of hostility I have seen tonight over this issue.

That is MY two cents worth - as a PLAYER, NOT as a mod.

Last edited by Wild; Dec 23 2009 at 02:36 AM.
  #6  
Old Dec 23 2009, 02:29 AM
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Jwebb Jwebb is offline
 
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I've been playing Farm Town for the better part of a year now, and was so happy when you changed it from the old slow way, and then this happened. I'm so glad you'll be reverting back! One reason I like this game over others is that the graphics are much more realistic. The recent update change seemed to make the game more animated ... especially the harvesting tool being so huge, and the seed bag... It basically takes up the whole screen! It is waaay too slow, and all of my friends had the same complaint without realizing what had happened.
I also think being able to hire just one farmer is no good either. Sometimes a couple of my friends get together on someone's farm and chat away while working together. I have many large farms with enough work to hire plenty of farmers. I think the choice should be ours. If someone hired from the marketplace feels that there are too many workers on a farm, they have the option to leave. I'm really not OK with only being able to hire one person, and can't stand the thought of another day of the game being SO SLOW. It's just not fun anymore, and I simply don't have another hour to sit and watch somebody harvest my farm, plot by plot. It's ridiculous! All the cry babies made things so much worse. I'd rather lose a few coins and exp points than keep it like this. I also love the idea of a Fire button. I have needed one plenty of times. I love Farm Town and will now look forward to tomorrow when I log on.
Thanks again Farm Town
http://apps.facebook.com/farmtown/?farm_id=1556526799

Last edited by Jwebb; Dec 23 2009 at 03:14 AM.
  #7  
Old Dec 23 2009, 02:31 AM
granana granana is offline
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Wink Thank You for reverting back to pre 12-22,suggestions

I do appreciate that we will be reverting back to the previous version, until a compromise can be determined.

Limit the active workers on a farm, corresponding to the size of the farm.

Boot or fire button that when used a total of 3 times prevents either party from accessing the others farm and limit the ability of hiring/accepting job from each other, permanently.(if used as a weapon to randomly boot people, the person will eventually run out of people to boot! and the people getting booted will either learn to behave or they will exhaust the people they can harass) to clarify , it is a farmer to farmer penalty, so that the "victims" of malicious booters, do not actually get blocked from the game, just from the person who repeatedly booted them.

I LOVED this game as it was, occasional glitches and all. I am THRILLED to hear you will revert back to the game I Loved so much, prior to the fiasco of the 12/22 release!!!!
  #8  
Old Dec 23 2009, 02:36 AM
uDaNe uDaNe is offline
 
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Location: Bilbao, Euskal Herria
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I prefer the old way and I'd rather see a limit of number of people hired, like 2 for plowing and 2 for harvesting.
  #9  
Old Dec 23 2009, 02:38 AM
GREAT UNCLE PETERS STEAK GREAT UNCLE PETERS STEAK is offline
 
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I'm glad your going back to the old way!!! I like hireing more than one person because , for reasons unknown, sometimes a worker will leave your farm and the job is not done. Is it a coin thing, where they realize they are not getting paid, has anyone complained about that. Why is the dirt path like quick sand? Everything I try to put on it sinks in? Would be fun to have farmtown album somewhere, people can put pictures of there farms and you can go there and view them. I've gotten many ideas of what to do on my farm from working on other farms. Thanks for changing back to the old way.
  #10  
Old Dec 23 2009, 02:41 AM
dquartieritoo@yahoo.com dquartieritoo@yahoo.com is offline
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OMG. thank you guys for listening to the users of this fun, fun game! If this is reverted back to before the "fix", I will continue to play and interact with friends from around the globe. I do not feel that limiting how many employees a farmer can hire will ultimately achieve the necessary goal. Having the capability to "FIRE" someone on the other hand would lend much more control over the situation. Also, adding a tool to go beyond "Ignore", such as a "BlackBallList" to alert other farmers of potential cheaters, etc. would be ideal. This is a game, it should remain fun to play, thank you for listening!!!!!!!!!
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