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  #1  
Old Jun 15 2011, 09:42 PM
al_bundy's Avatar
al_bundy al_bundy is offline
 
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Originally Posted by Valdoe View Post
I suggested a year or two before, before we have a mega updates for facilities and only had farms to make this Farmtown more realistic.

My suggestion was to add weather to the game (random of course because this will increase the need to buy and sell as some farms may have bad weather for few weeks ) We would have a daily forcast weather report for the next 7 day and depending on the weather if you could seed or harvest.

The weather report could be either symbols under the fuel tank icon or in preferences.

Eg If you sow one day and your crop is due when heavy rain is forecast that you only receive 75% of crop. or if you seed say a 3 day crop and the next 3 days is sunny that your crop yield increases to 130%

And if you get a weather report of a hurricane that any crops needing on that day will suffer loss of their crop.. but you can still sow and plow on that day.

That would make Farmtown more challenging.

here are some other ideas eg.

Cold snap - Fruit Trees 20% loss of harvest
Heavy Rain - loss of 25% of harvest
heat wave - Certain crops loss of 25% - cucumbers, squash - plants that affect by heat
Hurricane / tornado (rarely) - loss of crop or up to 50%
Snow - depending of the crop - loss of crop or up to 50%
Sunny Days - for crops 2 days or more increase harvest by 10% per day.

programing would not be hard - if then statement
yield =harvest yield x type of harvest divide or multiply weather factor.

I feel this would make the game more interesting and could to lead to other ideas. ( I have many more if this was to happen)

Also Farm town should have two levels..for this to happen
Level 1 farms to continue playing the game as they are now
Level 2 (more experience players) for the farmers that want the real experience - reward would be maybe double - Farmtown cash for each level . greater exp points etc.
fantastic i like it

you should post this in the suggestions section
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  #2  
Old Jun 15 2011, 10:04 PM
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JAS0643 JAS0643 is offline
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Originally Posted by al_bundy View Post
good idea i do see its merrits

however i find that farmtown is very realistic (well crop times arnt) but i guess if we had to wait 8 weeks for a crop to be ready we would give up playing but real farmers cant freeze there crops (unless its very cold where they live) so that would be unrealistic farmtown is about managing your crops only plant what you know you can harvest like dont plant rasberries if you know you will be going out directly after planting and wont be home till the morning

i personally hope they dont introduce a freeze crop option
What I have suggested in the past and I think could be good for the game is some different kinds of fertilizer for the farm. They would cost fc but there would be other ways of getting them, more on that in a minute. What the fertilizers could do is this.

  1. Take time off of growing anywhere from 1 hour to instant growth.
  2. Unspoil on a crop that way if you miss getting a crop you could bring it back to life. I don't know if this is possible but it would only work for the top layer if a farm is layered.
  3. Add a percent of mastery for the belt system, though as easy as the belts are this wouldn't be much help to older players.
How it could work is this the fertilizer cost fc that way people are not using tons of it or if they are they are spending real money or doing offers to get it that way the devs make some money off of it. Other ways to get is is to redo the lottery system and change it to a rewards system where you get the following depending on the day in a row you play.

  1. Day one you get coins.
  2. Day two you get 1000 of a crop that is needed a lot like rice, wheat, potatoes, or corn but not limited to those options.
  3. Day three you get another 1000 crops like before.
  4. Day four you get 500 of a cash fish like cod, salmon, or lobster to use in facilities.
  5. Day five you get an ingredient that is needed a lot like cheese, canned tuna, or something that is used in other facilities, fuel could be an option here as well.
  6. Day six you get one of the special fertilizers to use in the farm and could send 1 to six different neighbors.
  7. Day seven you get 1 fc.
This would let people get a break form unexpected stuff coming up but at the same time not let it be common place because you buy it with coins. It could also help when you have a new facility come out that uses a longer term crop like we had with the last facility you don't have to wait 3 or more days to get the crop you need for the new facility. I think it could also help keep players because they would get a little free fc not so much that it will negate buying it but there is that added reward for not skipping a day playing the game.
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  #3  
Old Jun 15 2011, 10:41 PM
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Valdoe Valdoe is offline
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Location: Brisbane Australia
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Quote:
Originally Posted by JAS0643 View Post
What I have suggested in the past and I think could be good for the game is some different kinds of fertilizer for the farm. They would cost fc but there would be other ways of getting them, more on that in a minute. What the fertilizers could do is this.

  1. Take time off of growing anywhere from 1 hour to instant growth.
  2. Unspoil on a crop that way if you miss getting a crop you could bring it back to life. I don't know if this is possible but it would only work for the top layer if a farm is layered.
  3. Add a percent of mastery for the belt system, though as easy as the belts are this wouldn't be much help to older players.
How it could work is this the fertilizer cost fc that way people are not using tons of it or if they are they are spending real money or doing offers to get it that way the devs make some money off of it. Other ways to get is is to redo the lottery system and change it to a rewards system where you get the following depending on the day in a row you play.

  1. Day one you get coins.
  2. Day two you get 1000 of a crop that is needed a lot like rice, wheat, potatoes, or corn but not limited to those options.
  3. Day three you get another 1000 crops like before.
  4. Day four you get 500 of a cash fish like cod, salmon, or lobster to use in facilities.
  5. Day five you get an ingredient that is needed a lot like cheese, canned tuna, or something that is used in other facilities, fuel could be an option here as well.
  6. Day six you get one of the special fertilizers to use in the farm and could send 1 to six different neighbors.
  7. Day seven you get 1 fc.
This would let people get a break form unexpected stuff coming up but at the same time not let it be common place because you buy it with coins. It could also help when you have a new facility come out that uses a longer term crop like we had with the last facility you don't have to wait 3 or more days to get the crop you need for the new facility. I think it could also help keep players because they would get a little free fc not so much that it will negate buying it but there is that added reward for not skipping a day playing the game.
Jason.. I can see you put some effort into this idea.

I for one dont like it because it is to easy to get things for no or little effort.
If you short of crops then go and buy some.. or organise yourself and sow what most important to you. I dont know how you can be short of crops with all the freebies you can get from the belt system.. I have so much that I go to empty my stocks by going to the Sellers market. Unfortunately not many visit there anymore because they can get all they need from all the freebies

If you short work your fiends facilities. I do it to top up my stocks or ask them to send back to you.

Your ideas makes it to easy so why play the game.. and sorry if your crop dies its dead.. then nothing should bring them back a life.. not even a magic potion.
  #4  
Old Jun 15 2011, 11:01 PM
al_bundy's Avatar
al_bundy al_bundy is offline
 
Join Date: Mar 09 2010
Location: Australia
Posts: 1,197
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Quote:
Originally Posted by JAS0643 View Post
What I have suggested in the past and I think could be good for the game is some different kinds of fertilizer for the farm. They would cost fc but there would be other ways of getting them, more on that in a minute. What the fertilizers could do is this.

  1. Take time off of growing anywhere from 1 hour to instant growth.
  2. Unspoil on a crop that way if you miss getting a crop you could bring it back to life. I don't know if this is possible but it would only work for the top layer if a farm is layered.
  3. Add a percent of mastery for the belt system, though as easy as the belts are this wouldn't be much help to older players.
How it could work is this the fertilizer cost fc that way people are not using tons of it or if they are they are spending real money or doing offers to get it that way the devs make some money off of it. Other ways to get is is to redo the lottery system and change it to a rewards system where you get the following depending on the day in a row you play.

  1. Day one you get coins.
  2. Day two you get 1000 of a crop that is needed a lot like rice, wheat, potatoes, or corn but not limited to those options.
  3. Day three you get another 1000 crops like before.
  4. Day four you get 500 of a cash fish like cod, salmon, or lobster to use in facilities.
  5. Day five you get an ingredient that is needed a lot like cheese, canned tuna, or something that is used in other facilities, fuel could be an option here as well.
  6. Day six you get one of the special fertilizers to use in the farm and could send 1 to six different neighbors.
  7. Day seven you get 1 fc.
This would let people get a break form unexpected stuff coming up but at the same time not let it be common place because you buy it with coins. It could also help when you have a new facility come out that uses a longer term crop like we had with the last facility you don't have to wait 3 or more days to get the crop you need for the new facility. I think it could also help keep players because they would get a little free fc not so much that it will negate buying it but there is that added reward for not skipping a day playing the game.
i have already suggested directly to the devs

a super manure spreader

requires stables and horses aswell as the pig manure as we do now but has a yield of 4x instead of the current 2x
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  #5  
Old Jun 16 2011, 07:44 AM
kahra01 kahra01 is offline
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Location: Adelaide. SA. Australia
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Quote:
Originally Posted by JAS0643 View Post
What I have suggested in the past and I think could be good for the game is some different kinds of fertilizer for the farm. They would cost fc but there would be other ways of getting them, more on that in a minute. What the fertilizers could do is this.

  1. Take time off of growing anywhere from 1 hour to instant growth.
  2. Unspoil on a crop that way if you miss getting a crop you could bring it back to life. I don't know if this is possible but it would only work for the top layer if a farm is layered.
  3. Add a percent of mastery for the belt system, though as easy as the belts are this wouldn't be much help to older players.
How it could work is this the fertilizer cost fc that way people are not using tons of it or if they are they are spending real money or doing offers to get it that way the devs make some money off of it. Other ways to get is is to redo the lottery system and change it to a rewards system where you get the following depending on the day in a row you play.

  1. Day one you get coins.
  2. Day two you get 1000 of a crop that is needed a lot like rice, wheat, potatoes, or corn but not limited to those options.
  3. Day three you get another 1000 crops like before.
  4. Day four you get 500 of a cash fish like cod, salmon, or lobster to use in facilities.
  5. Day five you get an ingredient that is needed a lot like cheese, canned tuna, or something that is used in other facilities, fuel could be an option here as well.
  6. Day six you get one of the special fertilizers to use in the farm and could send 1 to six different neighbors.
  7. Day seven you get 1 fc.
This would let people get a break form unexpected stuff coming up but at the same time not let it be common place because you buy it with coins. It could also help when you have a new facility come out that uses a longer term crop like we had with the last facility you don't have to wait 3 or more days to get the crop you need for the new facility. I think it could also help keep players because they would get a little free fc not so much that it will negate buying it but there is that added reward for not skipping a day playing the game.
Sorry to disagree but I think to charge FC for something like this would cause such a virtual riot on here. I believe the Devs could get away with releasing a premium item that would hasten the crop to harvest, or unwither crops, but to do on a "per use" scheme really would be nothing short of FT murder!! Much of what you have described is way too similiar to FV and much of what people hated about that game.. so why bring it in to FT? Just my thoughts though!
  #6  
Old Jun 15 2011, 09:50 PM
JennaSweetness JennaSweetness is offline
 
Join Date: Jul 04 2010
Location: Florida, USA
Posts: 124
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Quote:
Originally Posted by Valdoe View Post
I suggested a year or two before, before we have a mega updates for facilities and only had farms to make this Farmtown more realistic.

My suggestion was to add weather to the game (random of course because this will increase the need to buy and sell as some farms may have bad weather for few weeks ) We would have a daily forcast weather report for the next 7 day and depending on the weather if you could seed or harvest.

The weather report could be either symbols under the fuel tank icon or in preferences.

Eg If you sow one day and your crop is due when heavy rain is forecast that you only receive 75% of crop. or if you seed say a 3 day crop and the next 3 days is sunny that your crop yield increases to 130%

And if you get a weather report of a hurricane that any crops needing on that day will suffer loss of their crop.. but you can still sow and plow on that day.

That would make Farmtown more challenging.

here are some other ideas eg.

Cold snap - Fruit Trees 20% loss of harvest
Heavy Rain - loss of 25% of harvest
heat wave - Certain crops loss of 25% - cucumbers, squash - plants that affect by heat
Hurricane / tornado (rarely) - loss of crop or up to 50%
Snow - depending of the crop - loss of crop or up to 50%
Sunny Days - for crops 2 days or more increase harvest by 10% per day.

programing would not be hard - if then statement
yield =harvest yield x type of harvest divide or multiply weather factor.

I feel this would make the game more interesting and could to lead to other ideas. ( I have many more if this was to happen)

Also Farm town should have two levels..for this to happen
Level 1 farms to continue playing the game as they are now
Level 2 (more experience players) for the farmers that want the real experience - reward would be maybe double - Farmtown cash for each level . greater exp points etc.
No offense but I don't like this idea at all. We all come to farm town to escape reality in some form (if we didn't, no one would be here). I've been through enough storms...cleaning up real messes from hurricanes and tornadoes, I don't need them being on my game too.
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  #7  
Old Jun 15 2011, 10:03 PM
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Valdoe Valdoe is offline
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Quote:
Originally Posted by JennaSweetness View Post
No offense but I don't like this idea at all. We all come to farm town to escape reality in some form (if we didn't, no one would be here). I've been through enough storms...cleaning up real messes from hurricanes and tornadoes, I don't need them being on my game too.
I appreciated your thoughts and reasoning. I thought long and hard about this idea that why I also suggested 2 Levels.. for players like you that want to keep playing the game as you are... the second layer are for players that need more stimulation.

There many parts of the game many players don't like - introduction of alcohol and naming of drinks (Sex on the beach) belt system etc but players still play on.

My suggestion and idea is giving each player the option without restricting each other.
  #8  
Old Jun 15 2011, 10:58 PM
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al_bundy al_bundy is offline
 
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Location: Australia
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Originally Posted by Valdoe View Post
I appreciated your thoughts and reasoning. I thought long and hard about this idea that why I also suggested 2 Levels.. for players like you that want to keep playing the game as you are... the second layer are for players that need more stimulation.

There many parts of the game many players don't like - introduction of alcohol and naming of drinks (Sex on the beach) belt system etc but players still play on.

My suggestion and idea is giving each player the option without restricting each other.
theres a Idea "Farm Town 2"
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  #9  
Old Jun 16 2011, 10:43 PM
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Docperk Docperk is offline
 
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Quote:
Originally Posted by JennaSweetness View Post
No offense but I don't like this idea at all. We all come to farm town to escape reality in some form (if we didn't, no one would be here). I've been through enough storms...cleaning up real messes from hurricanes and tornadoes, I don't need them being on my game too.
I am mixed on the idea. If they were to have such a think it would need to be an option that you could turn on or off kind of like the original SimCity came.
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  #10  
Old Jun 16 2011, 01:21 PM
Original Tee Original Tee is offline
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Originally Posted by Valdoe View Post
I suggested a year or two before, before we have a mega updates for facilities and only had farms to make this Farmtown more realistic.

My suggestion was to add weather to the game (random of course because this will increase the need to buy and sell as some farms may have bad weather for few weeks ) We would have a daily forcast weather report for the next 7 day and depending on the weather if you could seed or harvest.

The weather report could be either symbols under the fuel tank icon or in preferences.

Eg If you sow one day and your crop is due when heavy rain is forecast that you only receive 75% of crop. or if you seed say a 3 day crop and the next 3 days is sunny that your crop yield increases to 130%

And if you get a weather report of a hurricane that any crops needing on that day will suffer loss of their crop.. but you can still sow and plow on that day.

That would make Farmtown more challenging.

here are some other ideas eg.

Cold snap - Fruit Trees 20% loss of harvest
Heavy Rain - loss of 25% of harvest
heat wave - Certain crops loss of 25% - cucumbers, squash - plants that affect by heat
Hurricane / tornado (rarely) - loss of crop or up to 50%
Snow - depending of the crop - loss of crop or up to 50%
Sunny Days - for crops 2 days or more increase harvest by 10% per day.

programing would not be hard - if then statement
yield =harvest yield x type of harvest divide or multiply weather factor.

I feel this would make the game more interesting and could to lead to other ideas. ( I have many more if this was to happen)

Also Farm town should have two levels..for this to happen
Level 1 farms to continue playing the game as they are now
Level 2 (more experience players) for the farmers that want the real experience - reward would be maybe double - Farmtown cash for each level . greater exp points etc.
i don't like this idea either ..... just saying ....
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