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Old Jan 25 2021, 03:50 PM
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Taz D Taz D is offline
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Join Date: Apr 29 2010
Location: Ace, Tx
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Quote:
Originally Posted by wksdm@hotmail.com View Post
sole
2021-01-25 21:31:44.934 INFOCheckpoint-B-000 - Initialized
2021-01-25 21:31:44.937 LOGFT Client Services Inited.
2021-01-25 21:31:44.965 LOGSessionId: 251531
Browser: Blink: Mozilla/5.0 (Windows NT 10.0) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/87.0.4280.141 Safari/537.36
WebGL Supported and Enabled. Type: WebGL 1.0
GPU-Vendor: Google Inc.
GPU-Renderer: ANGLE (Intel(R) HD Graphics Direct3D9Ex vs_3_0 ps_3_0)
2021-01-25 21:31:45.148 LOGWarning: Your browser does not support "WebGL 2.0" Graphics API, switching to "WebGL 1.0"
2021-01-25 21:31:50.758 LOGLoading player data from data.unity3d
2021-01-25 21:31:50.857 LOGInitialize engine version: 2020.2.1f1 (270dd8c3da1c)
2021-01-25 21:31:50.861 LOGCreating WebGL 1.0 context.
2021-01-25 21:31:50.916 LOGRenderer: WebKit WebGL
2021-01-25 21:31:50.920 LOGVendor: WebKit
2021-01-25 21:31:50.925 LOGVersion: OpenGL ES 2.0 (WebGL 1.0 (OpenGL ES 2.0 Chromium))
2021-01-25 21:31:50.930 LOGGLES: 2
2021-01-25 21:31:50.936 LOGebug_renderer_info GL_WEBGL_debug_renderer_info WEBGL_debug_shaders GL_WEBGL_debug_shaders WEBGL_depth_texture GL_WEBGL_depth_texture WEBKIT_WEBGL_depth_texture GL_WEBKIT_WEBGL_depth_texture WEBGL_lose_context GL_WEBGL_lose_context WEBKIT_WEBGL_lose_context GL_WEBKIT_WEBGL_lose_context WEBGL_multi_draw GL_WEBGL_multi_draw
2021-01-25 21:31:50.947 LOGOPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level ; Context handle 41565784
2021-01-25 21:32:03.320 INFOMemoryStats: WebGL 1.0 WebGL Mem: 17/128 MB Video Mem: 512 MB
2021-01-25 21:32:03.426 LOGInput Manager initialize...
2021-01-25 21:32:03.457 INFOCheckpoint-U-30 - Bootloader.Init Start - Mem: 18/128 MB
2021-01-25 21:32:03.727 INFOCheckpoint-U-31 - Init Loading Screen - Mem: 19/128 MB
2021-01-25 21:32:03.745 INFOCheckpoint-U-32 - Init AssetRegistry - Mem: 19/128 MB
2021-01-25 21:32:04.392 INFOCheckpoint-U-33 - Download Play Bundles - Mem: 20/128 MB
2021-01-25 21:32:04.445 INFOCheckpoint-U-34 - Init Local Storage - Mem: 20/128 MB
2021-01-25 21:32:04.470 INFOCheckpoint-U-35 - Init FlashVars - Mem: 20/128 MB
2021-01-25 21:32:04.584 INFOCheckpoint-U-40 - Init HUD - Mem: 20/128 MB
2021-01-25 21:32:08.369 INFOCheckpoint-U-45 - Init Farm Controller - Mem: 28/128 MB
2021-01-25 21:32:08.441 INFOCheckpoint-U-50 - Processing Params - Mem: 28/128 MB
2021-01-25 21:32:08.913 INFOCheckpoint-U-51 - Init Sub Controllers - Mem: 28/128 MB
2021-01-25 21:32:09.085 INFOCheckpoint-U-52 - Init Preferences - Mem: 28/128 MB
2021-01-25 21:32:09.096 INFOCheckpoint-U-53 - Load Prefs into UI - Mem: 28/128 MB
2021-01-25 21:32:09.119 INFOCheckpoint-U-54 - Init Engine - Mem: 28/128 MB
2021-01-25 21:32:09.148 INFOCheckpoint-U-55 - Init ItemDefs - Mem: 28/128 MB
2021-01-25 21:32:09.617 LOGUsing Facebook Unity SDK v8.1.1 with FBJSSDK/v8.0 FBUnityWebGL/8.1.1
2021-01-25 21:32:10.820 ERRORNullReferenceException: Object reference not set to an instance of an object.
Hi wksdm,
Your previous post about this has been copied to a closed thread for the for the developers to try to find a solution for this. Please do not continue posting the same thing as it doesn't help.
Please be patient while the developers look for a solution to this.
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Taz
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Post your problem or question here in the forums and we will gladly help you to solve it as quickly as we can.