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Old Dec 26 2021, 09:43 PM
Dayradon Dayradon is offline
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Join Date: Apr 02 2019
Posts: 6
Angry

Ok I am seriously getting tired of this. Your new and improved HTML5/WebGL Unity version has stopped working, AGAIN.

For the record, when you first implemented this I spent $400 and hours of my time making it work for my (almost 83 yro mother). I used to buy her Farm cash for Xmas and her Bday every year, but you've gone and blown the budget on that for the next 3 years.
Your loss.

Now I don't know how much longer she'll be around, but subjecting her to this torment when Farmtown is the ONLY game she plays is most infuriating. Maybe you get kicks out of subjecting her to this kind of confusion?

So as it stands, Chrome thinks it supports GL2, Your Game thinks not. Obviously how ever your checking within Unity to see if Chrome supports and has enabled GL2 is wrong.

I've followed all the steps, guides and tutorials in the red banner above (some of which appear to be out of date, can't even get that right).

What follows is all the technical information relating to the problem. You can reach me at: lorddayradon@dayradonvalley.com (really don't care who gets it and might abuse it as I have ways of dealing with people like that)

I can also post the MSinfo and DX diag if you like, but I suspect that what I have is probably too long for your forum and you will have to request it via the email I provided.

BINGO: The text that you have entered is too long (24561 characters). Please shorten it to 20000 characters long.

No offense, but GET YOUR #$%^ TOGETHER!!

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UID: 100000215192334
----------------------------------
Pop-up error
--------------

An embedded page at l1.slashkey.com says


Your browser does not support graphics API "WebGL 2" which is required

for this content.
---------------


Unity Loading Log - Hangs at 0%


2021-12-27 03:18:11.414 INFOCheckpoint-B-000 - Initialized
2021-12-27 03:18:11.415 LOGFT Client Services Inited.
2021-12-27 03:18:11.460 LOGSessionId: 11262218
Browser: Blink: Mozilla/5.0 (Windows NT 6.1; Win64; x64)

AppleWebKit/537.36 (KHTML, like Gecko) Chrome/96.0.4664.110

Safari/537.36
WebGL Supported and Enabled. Type: WebGL 1.0
GPU-Vendor: Google Inc. (NVIDIA)
GPU-Renderer: ANGLE (NVIDIA, NVIDIA GeForce GTX 760 Direct3D9Ex vs_3_0

ps_3_0, nvd3dumx.dll-30.0.14.7212)


---------------
CHROME

Chrome is up to date
Version 96.0.4664.110 (Official Build) (64-bit)
-------------------------------------------------
VID Driver info - short)
------------
Driver File Version: 30.00.0014.7212 (English)
Driver Version: 30.0.14.7212
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 9/15/2021 21:41:26, 25665088 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:

---------------
full report
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Graphics Feature Status
Canvas: Hardware accelerated
Canvas out-of-process rasterization: Disabled
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Out-of-process Rasterization: Unavailable
OpenGL: Enabled
Rasterization: Unavailable
Raw Draw: Disabled
Skia Renderer: Enabled
Video Decode: Hardware accelerated
Vulkan: Disabled
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
decode_encode_srgb_for_generatemipmap
disable_accelerated_vp8_decode
disable_accelerated_vp9_decode
disable_delayed_copy_nv12
disable_direct_composition
disable_dxgi_zero_copy_video
disable_imagebitmap_from_video_using_gpu
enable_webgl_timer_query_extensions
exit_on_context_lost
force_direct_composition_full_damage_always
disabled_extension_GL_KHR_blend_equation_advanced
disabled_extension_GL_KHR_blend_equation_advanced_ coherent
Problems Detected
GPU rasterization should only be enabled on NVIDIA and Intel and AMD

RX-R2 GPUs with DX11+ or any GPU using ANGLE's GL backend.: 1047002
Disabled Features: gpu_rasterization
Some drivers are unable to reset the D3D device in the GPU process

<snip>

Everything is okay.