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Old Oct 22 2012, 07:55 PM
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Gregh Gregh is offline
 
Join Date: May 26 2009
Location: Melbourne, Australia
Posts: 514
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Here's a thought for you all about hiring. When you hire someone, they are really a partner not a simple employee. You don't pay them, the game does by generating coins and goods out of thin air. If it's a cash crop, they are effectively paying YOU with their time and the extra money you get from the Large Bins. You earn about three times as much as they do for the work they save you. They also bring their own tools and fuel - a true employer would have to provide those.

I can think of many ways that "Fire buttons" and rating systems could (and inevitably would) be abused.

When I hire someone, I hope they will do a good job. If they do I will look out for them next time I'm hiring. If they don't, I hope I never hire them again. When I work for someone, I do the same. There are people out there whose farms I love, and others I hope I will never work for again.

What I would really like to see, and what I think would rapidly improve the hiring experience for all of us, is a button that allows you to "Ignore" unsatisfactory workers after they have left your farm, without having to find them again to click on them, so that you never hire them again.

For the worker, provide a button that allows you to "Ignore" unsatisfactory employers so you never accept another job from them.
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