Farm Town

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KnightRider Jul 01 2014 05:38 PM

Quote:

Originally Posted by Goldenserenity (Post 5842518)
When are they going to change the gifts? I'm really tired of the fathers day stuff. They are such unworthy gifts to begin with. :p

Only the developers know when they change items in the game.

Goldenserenity Jul 01 2014 05:47 PM

I'm sure. They are slacking though

SeaJay Jul 01 2014 08:32 PM

I've waited for so long for so many different changes for this game, that I finally learned to streamline everything so that I didn't need the changes. I know where everything is, when it will be ready, how to find posts from neighbors etc.......

So basically, I just expanded 10 farms to 34x34 just to have the option to use the farm stats for all farms available to me. It is fun to play with, but at this point in my waiting game, it's completely unnecessary.

pete5560 Jul 02 2014 01:27 AM

Well, I like how the farm stats works. With 23 farms, it makes it easy to locate which have crops etc ready, which have crops coming up to be wasted. Saves time searching all farms to find items that are ready. I have 5 more upgrades to get all items displayed at once. This should take me about a month to do. Just another quest. It takes a little planning to plant crops that are needed but using the customization features its quite easy. I usually earn 1B coins a day with neighbors help. It shows you that if work with others you can progress faster.

Sandy Mae Jul 02 2014 08:50 PM

I know it makes you nuts. The only thing I can say is a lot of us only spend what we can afford to at any one time. It does cause a little friction here at home. Just keep plugging away if you enjoy this game

Dad Shadow Jul 03 2014 01:27 AM

Eye Icon
 
Not working. Have tried several times to set it up. Done all the cleaning.

Makes things very hard to harvest when it DOES NOT hide the 'non relevant'
items to the tool i am using.

I think this started to happen after the latest facilities came out.

Another bug to Fix ???

rjohn726 Jul 03 2014 06:13 AM

Gifts
 
Thanks for allowing 12 gifts to be sent again

Taz D Jul 03 2014 10:59 AM

Quote:

Originally Posted by Dad Shadow (Post 5842954)
Not working. Have tried several times to set it up. Done all the cleaning.

Makes things very hard to harvest when it DOES NOT hide the 'non relevant'
items to the tool i am using.

I think this started to happen after the latest facilities came out.

Another bug to Fix ???

The eye should be either half closed or all the way closed for it to hide the non-relevant items.

Dulcinea Jul 03 2014 06:19 PM

Quote:

Originally Posted by whosyou? (Post 5842338)
you in fact do not need to have 23 farms upgraded to the max.

You only need to upgrade your farms to the max if you want to use a very basic feature that should be available to every player with multiple farms and is not. As you've pointed out, not everyone plays the same way, and the massively expensive land expansions are geared toward those who play a lot and have more money than they can possibly spend. Those of us who play in a way that makes the game enjoyable to us (because as has also pointed out, this is a game you play to enjoy, not to win), we're excluded from this very basic and useful feature because we don't play the way a select number have chosen to play. I upgraded all my farms to the point where I could afford to upgrade. Now it's a matter of deciding whether to spend my hard earned FC on upgrades or much needed tools.

I can see where players who play a lot need a challenge. Your point is valid. But it seems to me your argument is that FT is trying to cater to a smaller and smaller market, and if they are, they're not losing players because they're a better game than their competitors. They're losing because they have no idea how to market a game so more people beyond a select few actually want to play it. Which, I don't agree is the case here.

whosyou? Jul 03 2014 10:52 PM

Quote:

Originally Posted by Dulcinea (Post 5843198)

I can see where players who play a lot need a challenge. Your point is valid. But it seems to me your argument is that FT is trying to cater to a smaller and smaller market, and if they are, they're not losing players because they're a better game than their competitors. They're losing because they have no idea how to market a game so more people beyond a select few actually want to play it. Which, I don't agree is the case here.

It is not,nor has it ever been a problem with marketing.This is a niche game...you grow crops,load into a factory,and sell.This is not the type of game most people play for a variety of reasons,none of which have anything to do with my main point.The games that attract and retain players in any niche or market have to have a goal.Make the goal to hard,casual gamers leave,make it to easy,the coiners leave.If the coiners leave...the game dies.This game will never reach and retain players who like 6 hours of RPG,or 10 hours of EVE.I am willing to bet that most people who play FT daily do not play other games outside of FB that fit into 4 specific genres that capture about 90% of dedicated gamers.

.Make the game easier,people get bored faster.If everyone could run their facilities maxed out everyday...everyone would have everything that coins could buy,and then what?It is not like you need to use calculus,or quantum mechanics to work around the shortfalls,and still earn tons of coins every week.As I said,add more sawmills,or take a few days to post only sawmills.

Just want to add..not trying to argue...just want to put forth a very valid POV.

Dad Shadow Jul 04 2014 04:48 AM

Looks the fault is with my farm.
Borrowed a lap top, and her EYE works. My settings were the same as hers.
Signed in on her lap top and the eye DOES NOT.
So its not memcache/browser/windows/facebook...just my account.
Will have to give her more work, as its hard for me right now.

Seraphina Warrior Jul 04 2014 05:31 AM

Quote:

Originally Posted by Dad Shadow (Post 5843450)
Looks the fault is with my farm.
Borrowed a lap top, and her EYE works. My settings were the same as hers.
Signed in on her lap top and the eye DOES NOT.
So its not memcache/browser/windows/facebook...just my account.
Will have to give her more work, as its hard for me right now.

Hi, although you have set this function, in your wrench settings, do you click the "eye" icon, once you have selected your tool, in order to set the eye to the required option. ie. If the eye is open it will show everything, if it is half closed it will dim non relevant items and if it is closed , it will hide non relevant items.

Eradani Jul 04 2014 11:32 AM

Quote:

Originally Posted by Dad Shadow (Post 5843450)
Looks the fault is with my farm.
Borrowed a lap top, and her EYE works. My settings were the same as hers.
Signed in on her lap top and the eye DOES NOT.
So its not memcache/browser/windows/facebook...just my account.
Will have to give her more work, as its hard for me right now.

memcache works on the data for Your Farm

Dad Shadow Jul 04 2014 11:34 AM

Quote:

Originally Posted by Seraphina Warrior (Post 5843470)
Hi, although you have set this function, in your wrench settings, do you click the "eye" icon, once you have selected your tool, in order to set the eye to the required option. ie. If the eye is open it will show everything, if it is half closed it will dim non relevant items and if it is closed , it will hide non relevant items.

THANK YOU. Never done that before, and it works.
My friends lap top has not it, when i told her about.

TYVM Seraphina Warrior... xxx

Dad Shadow Jul 04 2014 12:57 PM

I guess i must have clicked it to turn it off.

Live and learn....

Seraphina Warrior Jul 04 2014 02:09 PM

Quote:

Originally Posted by Dad Shadow (Post 5843578)
THANK YOU. Never done that before, and it works.
My friends lap top has not it, when i told her about.

TYVM Seraphina Warrior... xxx

You are so very welcome Dad Shadow. Happy to have helped. ;)

Farmer Ce Jul 04 2014 04:02 PM

Sawmill output
 
Would like to weigh in on the issue. My wife and I represent the two types of players in FT. She just wants more and more.. she wants to see her farms get larger and her XPs increase.. she does not even know how it happens.. probably FT's version of a material girl. She loves to get on, chat a little with friends she has made, complain how there are no good workers at the market, and watch her coins increase.

I am the other way, for me the great factory tool is the ingredient planner.. I assess each new factory and calculate if my supply chain can accommodate the new facility and if not, what adjustments are needed, and I determine if it is a feasible venture. Love it, love overcoming the challenges and maximizing my resources. We have grown up with the game (since 2010) and neither would consider leaving. The devs are fabulous and the moderators helpful. Where else can you get all this for free?

A couple of years ago we had a similar problem with flour production. There were over 30 products that needed flour and we could not grow enough wheat to make flour. A solution was found that cost FC (the stone windmill was converted to a working mill that enhanced production). Not a problem. Guys who live for the challenges of the game can come up with $5.

I do think that we were let down with the trains. I expected way more goods to be delivered for the price of the cars. It seemed we were blackmailed into buying rail cars to shorten our time working facilities and the products the rail cars carried were lame or just incidental.

Come on, the sawmill is as obsolete as the red windmill. So, please increase rail capacity and sawmill output. You can do it. :D

peggyannvt Jul 04 2014 06:15 PM

in working with Game Guide - Chapter 15 Trees - Section 7 there are four (or 5) trees not on the list. Kiwi, Mandarin, Mugo Pine, and Snake Plant. (The Big Pine is not listed but works as the regular Pine.

Just thought I'd try to let someone know

gatormania Jul 05 2014 01:01 AM

How in the name of all things Farm Town can anyone not be "rich enough"...? LOL @ these newbies that have no concept of 1 square at a time plow, plant and harvest... Back then, a 3 day crop took 3 days to be ready to harvest... And, with the addition of being able to use the fuel and tools of others (thanks, by the way), you can make a gozillion coins a day !!! Facilitate and get friends to work them... There are a million ways to advance in this game, it just takes planning and effort...

SeaJay Jul 05 2014 02:25 AM

Quote:

Originally Posted by gatormania (Post 5843886)
How in the name of all things Farm Town can anyone not be "rich enough"...? LOL @ these newbies that have no concept of 1 square at a time plow, plant and harvest... Back then, a 3 day crop took 3 days to be ready to harvest... And, with the addition of being able to use the fuel and tools of others (thanks, by the way), you can make a gozillion coins a day !!! Facilitate and get friends to work them... There are a million ways to advance in this game, it just takes planning and effort...

Back in the day, raspberries were a pain (because that's all most people grew) and pineapples were gold (although hard to harvest) waters couldn't be fished and flowers couldn't be watered or plucked. There were no facilities, and the thing that separated FarmTown from Farmville was the interaction of folk! A big thank you and congratulations to Raul for having vision and bringing things this far and for setting the standard for FB games.

Gatormania, imagine being someone new coming into this game now! I am a proud beta beginner user and can't even imagine what it would be for me now just starting out.

I just have to add.......... I have not had to grow raspberries since the inception of facility work. That's how many I have stored from the beginning. When ever I see a bonus for raspberries, I not only take it ...just because........I love it for its meaning! ♥

firegold flames Jul 05 2014 04:58 AM

sorry , i reply late, Even i do daily quest,log in everyday - depend on my time , i still not wealthy , most of them do the daily quest but it will take time . It will take time , last time my farm is not very reach but slowly it became a bit wealthy and now i have more coins but less of farm cash .

Eradani Jul 05 2014 11:14 AM

Quote:

Originally Posted by gatormania (Post 5843886)
How in the name of all things Farm Town can anyone not be "rich enough"...? LOL @ these newbies that have no concept of 1 square at a time plow, plant and harvest... Back then, a 3 day crop took 3 days to be ready to harvest... And, with the addition of being able to use the fuel and tools of others (thanks, by the way), you can make a gozillion coins a day !!! Facilitate and get friends to work them... There are a million ways to advance in this game, it just takes planning and effort...

you forget that newbies are, by definition, new. they don't know what they're doing. they don't know the ins and outs of the game. unless they're gamers already, they probably didn't even go through the option menus to make things work better.

you can't expect someone who is actually new to go through all the beginning of the game in 1x1 mode like we did when that's all there was. because that's not all there is and if they get hired by someone who shares tools, they get used to them and want them.

fyi: it costs 185 FC to buy your first combine. and that's if you don't make any mistakes and buy something you don't need like unlocking farm 3 because you don't know about the neighbors thread or that pretty flower shop.

and just because they're new, doesn't make them physically young with brand new, carpal tunnel free hands.

kondor Jul 05 2014 11:13 PM

Quote:

Originally Posted by KnightRider (Post 5842390)
My questions are what you mean by "win" the game? Who are competing against? Who has been telling you over and over again there is no way to "win"?

No one has been telling me this. It is posted from time to time on the forums and I agree with it. There is not winning the game, and that is not a bad thing.

:)

smarnld38 Jul 06 2014 06:02 AM

I think the cost to expand farms is ridiculousness. How you want people play when you can't afford stuff!

kondor Jul 06 2014 09:01 AM

Quote:

Originally Posted by gatormania (Post 5843886)
How in the name of all things Farm Town can anyone not be "rich enough"...? LOL @ these newbies that have no concept of 1 square at a time plow, plant and harvest... Back then, a 3 day crop took 3 days to be ready to harvest... And, with the addition of being able to use the fuel and tools of others (thanks, by the way), you can make a gozillion coins a day !!! Facilitate and get friends to work them... There are a million ways to advance in this game, it just takes planning and effort...

Thankfully, the game has grown such that “these newbies” don't have to go through what us original Beta players went through to earn coins and advance in the game. The addition of using other player's tools and fuel is, in my opinion, one of the greatest additions to the game in terms of keeping the interest of lower level players as they try to decipher how to play the game.

Something needs to be changed regarding the importance of neighbors for advancing in the game. Not working facilities or farms, but the reliance upon neighbors to advance in farms/levels.

I took a look and I have 34 neighbors, of which a grand total of 2 are still active players. Without looking at the game docs, does anyone here know how many neighbors you need to have just to purchase Farm #3? Other farms? How they impact storage? You know, those 500+ storage spaces don't just happen, right? :)

Once upon a time, neighbors were important for spreading word about a cool new game that turned the farming game concept on its head. But, in my opinion, there is now an over-reliance on neighbors to advance in a largely single player game. I am not proposing a major overhaul, just a re-visiting of the level of importance in a day and age of Facebook privacy concerns.

Maybe something like a tie to “active” neighbors or your activity (visits, work, referrals etc...) on neighbors farms vs. a mass invite of neighbors, most of whom will help you for a while, but not really play the game as much as you.

I agree that there are a million ways to advance in this game, and almost all of them are viable ways to play the game. The challenge is to revisit what has not worked so that new players can have fun learning the game, instead of having to work to demystify the game enough to simply play.

Grammy 11 Jul 06 2014 10:11 AM

The best advice I have gotten for advancing is to add the bank, currency supplies factory and federal reserve building. I have all 3 on all 23 farms. I also bought a few extra electronic component factories to get circuit boards and paper mills to get enough paper to produce bills. These are all coin facilities. The $$ came back fast and piles up daily. Happy farming!!

kondor Jul 06 2014 11:15 AM

Quote:

Originally Posted by Grammy 11 (Post 5844346)
The best advice I have gotten for advancing is to add the bank, currency supplies factory and federal reserve building. I have all 3 on all 23 farms. I also bought a few extra electronic component factories to get circuit boards and paper mills to get enough paper to produce bills. These are all coin facilities. The $$ came back fast and piles up daily. Happy farming!!

This is excellent advice! I have been running 5 or 6 Paper Mills since they first came out, and didn't think of this to take advantage of the surplus. Thank you for sharing!

Similarly, I have put a Mineral Mine, Mine Pit and Metal Mill on most farms and look to sell the surplus from time to time. Not the most efficient factory footprints, but gets some nice coin for almost nothing.

Rob T Jul 06 2014 01:36 PM

Hi,

While the developers to require both good and bad feedback, this debate has gone way out of hand, and has gone way off track to its original intent.

Therefore i am closing this thread.

Jokes Jul 07 2014 01:33 AM

I hate all teh holiday gifts that are worthless and you have to scroll through to send something good or exchange gifys we should be able to click on all teh ones we WANT , and tehn go back and click all teh ones we want to exchange for one other thing all at once

KnightRider Jul 07 2014 01:53 AM

Quote:

Originally Posted by Jokes (Post 5844654)
I hate all teh holiday gifts that are worthless and you have to scroll through to send something good or exchange gifys we should be able to click on all teh ones we WANT , and tehn go back and click all teh ones we want to exchange for one other thing all at once

You should put this in the suggestion section so the developers can see your suggestion, you can't start a new thread, this way they can keep the suggestion section easier to read, but you can put it in the thread that is closest to what you are suggesting and if you don't see one that is close, you can put it in the thread My idea doesn't have a thread.

Eva Svoboda Jul 07 2014 05:15 PM

4th of July
 
I am very disappointed and upset, again, that FT is ignoring all AMERICAN holidays!!! This is only game to not post decoration for celebrating! There was just few for Memorial day, and after over month from fathers day, still in Store few, mostly OLD decoration. WHAT is going on??? I am playing this game from beginning, recommending it to all my friends, defending it, BUT if you will ignore AMERICAn history and heritage I will fight this game to be cancelled !

KnightRider Jul 07 2014 05:29 PM

Quote:

Originally Posted by Eva Svoboda (Post 5844870)
I am very disappointed and upset, again, that FT is ignoring all AMERICAN holidays!!! This is only game to not post decoration for celebrating! There was just few for Memorial day, and after over month from fathers day, still in Store few, mostly OLD decoration. WHAT is going on??? I am playing this game from beginning, recommending it to all my friends, defending it, BUT if you will ignore AMERICAn history and heritage I will fight this game to be cancelled !

They have never put 4th of July gifts in the store since the game has been going, if they did that then they would have to put gifts for every countries independence.

anglnwhite Jul 07 2014 06:04 PM

Fireworks are universal .... perhaps the devs could see their way to design and release some overhead fireworks (like the beautiful clouds) someday?

max_river Jul 07 2014 06:38 PM

it not all about the usa i from canada and we did not get anything for my country bd witch is july 1 st what a bad reason to quite the game and i am sure face book would not take it off for such a lame reason they make to much money from.it

Taz D Jul 07 2014 06:38 PM

Quote:

Originally Posted by anglnwhite (Post 5844898)
Fireworks are universal .... perhaps the devs could see their way to design and release some overhead fireworks (like the beautiful clouds) someday?

I could see that as fireworks are universally used for New Year's celebrations world wide. Sounds like a good suggestion that could be put in the Suggestions section. :)

Rhubarb Patch Jul 08 2014 09:08 AM

4th
 
This is not an American game. I have played from the beginning as well and have never once ranted about my country's holidays not being recognized. Only in America, eh!

seralynn Jul 10 2014 10:31 AM

Coupling Trains...
 
I started out with a few trains with several cars on each...and the reason I didn't buy more cars was because it was difficult to couple the trains and I didn't want to spend a lot of time doing that when there's other more fun things to do with the game. But now with the the trains being associated with working other people's farms, I wanted to make sure I had 10 cars on each train BUT, the issue is, the more cars there are, it's even MORE difficult it is to couple them together and to the locomotive! :(

I know that the entire train is to be highlighted in yellow when the train is properly connected. But it seems no matter how I organize the cars or use the various methods of moving (cars themselves or the free style hand) I cannot get all of the 10 cars to couple to the locomotive!! All my trains are on tracks...I don't know if that makes a difference or not.

Is there some trick, I'm not aware of? I read the instructions for trains but there is nothing there other than what I already know. Does anyone have any suggestions?

It would be GREAT if the powers that be would make it easier to couple 10 or more cars on the tracks to the locomotive.

Taz D Jul 10 2014 10:38 AM

Quote:

Originally Posted by seralynn (Post 5845830)
I started out with a few trains with several cars on each...and the reason I didn't buy more cars was because it was difficult to couple the trains and I didn't want to spend a lot of time doing that when there's other more fun things to do with the game. But now with the the trains being associated with working other people's farms, I wanted to make sure I had 10 cars on each train BUT, the issue is, the more cars there are, it's even MORE difficult it is to couple them together and to the locomotive! :(

I know that the entire train is to be highlighted in yellow when the train is properly connected. But it seems no matter how I organize the cars or use the various methods of moving (cars themselves or the free style hand) I cannot get all of the 10 cars to couple to the locomotive!! All my trains are on tracks...I don't know if that makes a difference or not.

Is there some trick, I'm not aware of? I read the instructions for trains but there is nothing there other than what I already know. Does anyone have any suggestions?

It would be GREAT if the powers that be would make it easier to couple 10 or more cars on the tracks to the locomotive.

The tracks are not necessary but are more for visual (whoever saw a train running on the ground :eek:).
First thing is do not use the green hand to set them as it will set them incorrectly.
If they are in a straight line all you have to do is have them all facing the same direction and push one car up to the next one. I always move it up until it turns red (not placable) and then back of slowly until it turns green. Your train on your farm 5 has the first 2 cars overlapping each other, probably because of using the green hand. I would remove all the coin cars from that train, set all the long cars to the side and place each on the train one at a time without the green hand. Check by hovering over then engine when you place each car that they are all connected.
If you are trying to connect them around a curve then you need to use one of the coin cars to make the turn. Good instructions on how to do that are in the Game Guide.

littlesallysanctus Jul 10 2014 07:05 PM

Sawmills-Textiles-Ink
 
I have 14 sawmills can't keep up with oak even with 100%usage
I have 4 ink facilites can't keep up with red ink
I have I think 9 textile mills can't keep up with wool cloth

I share almost everyday---giving people work in facilities and clients

so what is going on with output

Taz D Jul 10 2014 07:07 PM

Quote:

Originally Posted by littlesallysanctus (Post 5845986)
I have 14 sawmills can't keep up with oak even with 100%usage
I have 4 ink facilites can't keep up with red ink
I have I think 9 textile mills can't keep up with wool cloth

I share almost everyday---giving people work in facilities and clients

so what is going on with output

New added facilities mean more uses for basic items.


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