whosyou? |
Jul 03 2014 10:52 PM |
Quote:
Originally Posted by Dulcinea
(Post 5843198)
I can see where players who play a lot need a challenge. Your point is valid. But it seems to me your argument is that FT is trying to cater to a smaller and smaller market, and if they are, they're not losing players because they're a better game than their competitors. They're losing because they have no idea how to market a game so more people beyond a select few actually want to play it. Which, I don't agree is the case here.
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It is not,nor has it ever been a problem with marketing.This is a niche game...you grow crops,load into a factory,and sell.This is not the type of game most people play for a variety of reasons,none of which have anything to do with my main point.The games that attract and retain players in any niche or market have to have a goal.Make the goal to hard,casual gamers leave,make it to easy,the coiners leave.If the coiners leave...the game dies.This game will never reach and retain players who like 6 hours of RPG,or 10 hours of EVE.I am willing to bet that most people who play FT daily do not play other games outside of FB that fit into 4 specific genres that capture about 90% of dedicated gamers.
.Make the game easier,people get bored faster.If everyone could run their facilities maxed out everyday...everyone would have everything that coins could buy,and then what?It is not like you need to use calculus,or quantum mechanics to work around the shortfalls,and still earn tons of coins every week.As I said,add more sawmills,or take a few days to post only sawmills.
Just want to add..not trying to argue...just want to put forth a very valid POV.
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