Trains
I was somewhat disappointed with the train contents as well. Was hoping for the stuff we keep running out of like chicken, meat, and the like.... I would imagine in time other boxcars can get added, and there is a button to speed up the trains that is for future usage.. :) As it is, all the stuff being carried can be made on one's farm if you load up on trees, and crops - and double up on some of the factories (ex. Paper mill, glass works, rubber, etc). I think I am up to 6 paper mills and no longer run out of paper rolls :)
On a side note, I have purchased them all and will keep it going to make some extra cash. Figure it costs me 3.5 million to fill them, and if all I do is sell the products for what they are worth (5.5 million) I make an extra 1.9 million coins every 7 days. Beats the interest rate on spare coins laying around. I am running my farms as a business - and avoid the pretty stuff. Needs to be functional and give me an ROI :) Best bang is the Long Two Door Boxcar (profit of 252%), then Long OneDoor Boxcar (54%) and then Long container (42%). Just another take.... Senior Cornwall |
Trains
P.S. Was holding off on buying more trucks for the meat goods, but guess I am going to need a truck on every farm to see if my carnivorus side can be met :)
Senior Cornwall |
not worth it for me i have a stock pile of all the things the trains are offering. could you pls do some of trains for coin for people like me who would like them for decorations.
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I think the trains are ok for those who need more items and do not want to buy or don't have room for extra facilities. I see a lot of potential, this is just the first offering. I do wish the train cars were a little less expensive, maybe 20 FC instead of 35. Otherwise I hope they add additional items to the existing cars to make it worthwhile.
I bought one train locomotive and the coin cars for my train farm, looks great! I turned the road on my industrial park farm into a track, bought a second locomotive and put my "ghost" train on that one. I only hooked up the cars I needed and left the others on my train farm until needed. I like that it fades away until it returns to the station, kind of neat. I'm waiting for the math experts to break down how much product is brought in to see if the train is more efficient than buying an extra facility or two. I'm looking forward to logging car, refrigerated cars, ore cars, one for hauling metal, tanker cars, etc. I'd also like to see a passenger train that each car could be a facility, parlor car could sell soft drinks, hard drinks, snacks, playing cards. Diner car, lounge car, spa car, etc. |
Please, please, please get rid of the ghost effect on the working trains!!! It serves no real purpose to have them displayed like this, except to take away from the look of a farm!! Come on, devs, we know the tool is working! We loaded and dispatched it, remember? Same as we load the semi and send it transporting goods. We know the semi is doing its thing. We know the facilities are doing their things too. So it is actually senseless to have these long awaited, much hyped trains fade out of visibility.
And, I said this before, too. But now there is a specific thread just for the freight trains, so I will say it here : Give us the ability to MOVE our trains from one place on the farm to another!! What is the rationale behind locking it immobile?? The semi can be moved around, even with a load of stuff in transit!! Why can't the train??? I just seem to be missing the logic in the set-up of this new freight train, because I personally do not appreciate that something I paid 105 fc for cannot be moved where I want it to go, at any given time, whether it is dispatched or not, and I less appreciate that it has a ghost effect applied to it! One only needs to read the ream of posts on the June 1 Update thread to realize the vast majority of players feel very disappointed with the freight train, for so many reasons. While I appreciate some aspects of the feature cannot be simply undone, changed, reversed, whatever, I certainly believe, based on your success in the past (recent and distant), that the transparency can be removed, and the inability to move the cars can also be changed. |
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