Farm Town

Farm Town (https://www.slashkey.com/forum/index.php)
-   General Feedback (https://www.slashkey.com/forum/forumdisplay.php?f=186)
-   -   Discussions About Cargo Ships (https://www.slashkey.com/forum/showthread.php?t=626306)

Taz D Feb 16 2023 05:46 PM

Quote:

Originally Posted by Farmgalpatti (Post 6529378)
I think the developers need to come up with a better way for neighbors to load and sent ships on to the next post. I currently have four ships help up by one neighbor. One has been in her port for 1 day and 4 hours. Farmers are postings all the time asking neighbors to close their ports if they are not going to be available in a timely fashion. It is very frustrating as it is time-consuming preparing the ship only to have it sit at a port over 24 hr period and/or skip the port. All farmers should have at least one option to forward a ship that is stuck on all ships, not just the blue ship. I had one stuck on the last port until the time ran out to send it home due to the death of the farmer. Thank you for listening to my concerns. Patty

Hi Farmgalpatti,
You do have the option to skip any port except for the last one. There are also tools you can purchase to allow you to self load some of the ports. If you are consistently having ships sit in a neighbor's port then you have the option to replace them in your logbook with another neighbor. So there are ways to advance your ships when they are stuck in someone's port.
If you have a specific suggestion of a different way to all moving ships on from port to port themn please post it in the Suggestions section where we have those organized by subject for the developers to see rather than posting it here in the General Feedback.

Alexandra_J Feb 18 2023 02:42 AM

Quote:

Originally Posted by Farmgalpatti (Post 6529378)
I think the developers need to come up with a better way for neighbors to load and sent ships on to the next post. I currently have four ships help up by one neighbor. One has been in her port for 1 day and 4 hours. Farmers are postings all the time asking neighbors to close their ports if they are not going to be available in a timely fashion. It is very frustrating as it is time-consuming preparing the ship only to have it sit at a port over 24 hr period and/or skip the port. All farmers should have at least one option to forward a ship that is stuck on all ships, not just the blue ship. I had one stuck on the last port until the time ran out to send it home due to the death of the farmer. Thank you for listening to my concerns. Patty

I agree, I've just had one of mine sit there for 2 days on one of my farming friends ports. I usually forward it myself after 24 hours (I have the overhead crane things, so worth the price) but I forgot.

They should be a rule, that if you don't do the prepare, dispatch, and unload yourself, then your ships will be automatically turned off in 24 hours. Or at least: a i forward them tick box, and a I do ships tick box, or I do ships and forward yours tick box
Slashkey could you make that happen.

GRB Feb 18 2023 02:37 PM

Quote:

Originally Posted by Alexandra_J (Post 6529478)
I agree, I've just had one of mine sit there for 2 days on one of my farming friends ports. I usually forward it myself after 24 hours (I have the overhead crane things, so worth the price) but I forgot.

They should be a rule, that if you don't do the prepare, dispatch, and unload yourself, then your ships will be automatically turned off in 24 hours. Or at least: a i forward them tick box, and a I do ships tick box, or I do ships and forward yours tick box
Slashkey could you make that happen.

I also agree. There should be a way automatically disable a port if you are not active in the shipyard. Very frustrating waiting to se it someone is going to advance your ship or not

alyceclover Mar 06 2023 03:27 PM

Quote:

Originally Posted by GRB (Post 6529574)
I also agree. There should be a way automatically disable a port if you are not active in the shipyard. Very frustrating waiting to se it someone is going to advance your ship or not


All players that refuse to load ships can use Preferences to Disable Ships, then they will stop appearing on our dispatch log, right?

Slashkey assigns the neighbors to my ships; I need to be able to pick only those who are active. I recently removed a neighbor due to ships sitting at her port for days; then I found she was only active, like once a week.

The only way to remove her from my dispatch log was to remove and unfriend her. She did not post for or help refer/speedup either, so no big loss.

alyceclover Mar 06 2023 03:31 PM

Quote:

Originally Posted by QueenMab99 (Post 6519902)
I don't know why we can't choose, permanently, who's ports we want the ships to dock at. I have plenty of friends who do not want to do ships so my stuff sits there for days. Sometimes you can catch it and skip ports, but then it just gets stuck at the last one. Now I see why people DON'T want to do them.

I stopped sending my ships out for a while ~ do not understand why players do not want the free ingredients, I do not need stuff, that I load to help lower level players.

But with Farm Pass, I started doing them again, due to pass requiring uploading, or sending or sending someone else's. Often, tho' the color requirements do not work.

Taz D Mar 06 2023 03:31 PM

Quote:

Originally Posted by alyceclover (Post 6531122)
All players that refuse to load ships can use Preferences to Disable Ships, then they will stop appearing on our dispatch log, right?

Slashkey assigns the neighbors to my ships; I need to be able to pick only those who are active. I recently removed a neighbor due to ships sitting at her port for days; then I found she was only active, like once a week.

The only way to remove her from my dispatch log was to remove and unfriend her. She did not post for or help refer/speedup either, so no big loss.

Hi Alyceclover,
Please read the Game Guide chapter 32 about the ships:
http://www.slashkey.com/forum/showthread.php?t=626622


That chapter will tell you how to replace ports and to set up a "Reuse logbook"

alyceclover Mar 26 2023 08:39 PM

Quote:

Originally Posted by Taz D (Post 6531134)
Hi Alyceclover,
Please read the Game Guide chapter 32 about the ships:
http://www.slashkey.com/forum/showthread.php?t=626622


That chapter will tell you how to replace ports and to set up a "Reuse logbook"

Thanks, but that is old news. Issue is I can click "replace" port, but there is no neighbor to replace them with, thus stuck skipping 7 to 9 points for every ship.
The chapter does not show how to choose only the neighbors I want my ships to go to. I reorder my itinerary, Use Last itinerary, every time I load ships.

Taz D Mar 26 2023 08:51 PM

Quote:

Originally Posted by alyceclover (Post 6539670)
Thanks, but that is old news. Issue is I can click "replace" port, but there is no neighbor to replace them with, thus stuck skipping 7 to 9 points for every ship.
The chapter does not show how to choose only the neighbors I want my ships to go to. I reorder my itinerary, Use Last itinerary, every time I load ships.

Hi Alyceclover,
Unfortunately you do not have enough neighbors to even fill out the 30 slots, so you have no choice except to use the ones you have that have their port open. That means all of those who have their port open. The only thing you can do is rearrange the ones you have into an order that works. Be sure you move one that you know will load the ships to the 30 slot so your ship isn't stuck waiting for the time to expire.

The only other suggestion I can make is for you to add more neighbors who do the ships. That can also increase your storage area too.

OutbackAnnie Jul 29 2023 07:47 PM

I think the time penalties for the cargo ships are unfair. I send off a cargo ship every day but if one day my internet goes down or there is a storm and electricity goes out by the time I get to send off another cargo ship the time between loading containers has doubled. It just isn't right!

james_a_thompson Oct 28 2023 09:16 PM

I presume that this has already been requested several times, but here goes. PLEASE, PLEASE, PLEASE get all the game programmers together and have them decide on a 'standard' way to play portions of the game. Specifically: 1) Seaport Manager: My Seaport: When there are several ships in My Seaport, click to finish each one makes it disappear, and the next one comes up. 2) My Train Manager: Boost Others' Trains, unlike My Seaport, I have to move and click on each train, why not make this like My Seaport - when I click a train, it disappears. 3a) Facility Chains Manager: Import Products From: clicking on a Farmer imports their products and they disappear. 3b) Export Products To: sometimes dozens of farmers are listed with only a few able to export to, but they DON'T disappear when done. 3c) Import & Export function: Closing the current Import or Export windows doesn't turn the icon from Green to Blue. I have to remember which (of the almost 150 icons) I opened and ignore it for a 2nd click. 3d) Why not make the My Chains functions work like the Trade Products functions? (all Import / Export farmers are listed and I can run through the list quickly importing and exporting the products I wish to. 4) Show Cooperative Quests: If I start with the highest player and work coop quests to the left (lowest player) the window crashes every time I hit a player that just completed their last quest. This DOESN'T happen when I start with the lowest player and work to the right (highest player). There's other issues, but this is a starting place for now.

Taz D Oct 28 2023 11:06 PM

Quote:

Originally Posted by james_a_thompson (Post 6566374)
I presume that this has already been requested several times, but here goes. PLEASE, PLEASE, PLEASE get all the game programmers together and have them decide on a 'standard' way to play portions of the game. Specifically: 1) Seaport Manager: My Seaport: When there are several ships in My Seaport, click to finish each one makes it disappear, and the next one comes up. 2) My Train Manager: Boost Others' Trains, unlike My Seaport, I have to move and click on each train, why not make this like My Seaport - when I click a train, it disappears. 3a) Facility Chains Manager: Import Products From: clicking on a Farmer imports their products and they disappear. 3b) Export Products To: sometimes dozens of farmers are listed with only a few able to export to, but they DON'T disappear when done. 3c) Import & Export function: Closing the current Import or Export windows doesn't turn the icon from Green to Blue. I have to remember which (of the almost 150 icons) I opened and ignore it for a 2nd click. 3d) Why not make the My Chains functions work like the Trade Products functions? (all Import / Export farmers are listed and I can run through the list quickly importing and exporting the products I wish to. 4) Show Cooperative Quests: If I start with the highest player and work coop quests to the left (lowest player) the window crashes every time I hit a player that just completed their last quest. This DOESN'T happen when I start with the lowest player and work to the right (highest player). There's other issues, but this is a starting place for now.

Hi James,
If you want to make a suggestion you need to put it in the Suggestions section where we organize them by subject for the developers to view and not in the General Feedback section.

Also when you do post them in the Suggestions section please do not group them all in one post, but instead post each suggestion in the thread for the subject.

TsunamiVince Jan 07 2024 10:57 PM

Did the prepare cargo time just increase like a billion fold? I've got four ships out and last night my preparation time jumped from 5 minutes per container to 50 minutes per container.

Taz D Jan 07 2024 11:07 PM

Quote:

Originally Posted by TsunamiVince (Post 6571626)
Did the prepare cargo time just increase like a billion fold? I've got four ships out and last night my preparation time jumped from 5 minutes per container to 50 minutes per container.

Hi TsunamiVince,
According to your data you only have 1 ship on the list which is why it went up to 50 minutes. The others that show dispatched are not on that list for some reason. Try clearing your memcache (link below), then when the page of unsetting text opens close that as it is done.
If your farm is open close it. Then reopen and check the list again.


For clearing from Slashkey:
https://apps.slashkey.com/farmtown/play/?do=clear_memcached


If that doesn't work then please contact Support about this. To contact Support click on the link below, fill out the form and submit it. Be patient as it can take anywhere from a few hours to a few days for them to respond to you depending on how many tickets they have ahead of yours.
To contact through the website:
https://apps.slashkey.com/farmtown/settings2/support/

You will receive an automatic response email when you submit your ticket. That email will have your ticket number and a link for you to check the status of your ticket, so please do not delete that email. If you do not see the email then check your spam folder as sometimes those emails get classified as spam.

If you are having a problem getting responses from Support please read the information in the following link:
https://www.slashkey.com/forum/showthread.php?t=644366

TsunamiVince Jan 08 2024 10:58 AM

It looks like my account got a hard reset for some unknown reason. Even my avatar name got reset. Oh well!

Taz D Jan 08 2024 11:10 AM

Quote:

Originally Posted by TsunamiVince (Post 6571658)
It looks like my account got a hard reset for some unknown reason. Even my avatar name got reset. Oh well!

Hi TsunamiVince,
I am not sure what happened to your account but there have been some cases of the avatar names getting lost. The only thing you can do in that case is to re-enter it.


All times are GMT -5. The time now is 08:49 AM.